Showing posts with label sony. Show all posts
Showing posts with label sony. Show all posts

Tuesday, 16 September 2014

RETRO REVIEW: Spider: The Video Game

Spider: The Video Game is certainly a hidden gem within the PS1 library, which is a shame as more people should experience this impressive, if forgotten, platformer.


PS1

Remember when spider's had guns attached to their legs? No? The storyline explains all, which won't win any awards by any stretch of the imagination - it's the core gameplay which makes Spider: The Video Game truly shine.

When a scientist decides to create a 'cyber spider', two suspicious individuals soon become aware of this and decide they want the technology themselves, and so whilst on a raid on the lab, various pieces of equipment gets destroyed in the process, leaving the scientist to fall on a machine, which ultimately turns him into a spider. That makes it your mission to play as the spider as he pursues the couple in search of revenge. Yep...

Each level is designed around the 2.5D perspective, much like Pandemonium or Klonoa: Door to Phantomile, and it works perfect for a game such as this considering the maneuverability of a spider - this little guy can climb, crawl, and hang from various obstacles. With a total of 60 playable levels, there's a lot of ground to cover and many enemies along the way. retroreview

These include the likes of other spiders, gigantic rats, bats that drop the occasional bomb here and there, slugs, and many more bugs you wouldn't like to see in your bed. It's often the case you won't see the enemy coming as they're so quick and the camera angle can be a little awkward at times - good old fashioned memory and trial and error are needed for moments like these.

There are a fair amount of weapons to find, including the flamethrower, missiles, boomerang, among other effective weaponry, each with its own unique advantage - the flamethrower can quickly kill anything at close range, whilst the boomerang can dispose of enemies from a distance without having to consume ammunition.

The most useful is the smart-bomb, which is a rare find and rightly so considering it wipes out every enemy on the screen in one go. Spider: The Video Game can be hugely difficult and often cheap, but its addictive and fun nature will more than likely make you want to carry on, which is worth it as the game is worth playing right until the end. You'll go through the lab itself, the sewers, a city, and other locations which offer fantastic graphics that immerses you in that particular environment.

Whilst this game is hidden in the depths, much like spider's themselves, no one can be blamed as it's pretty rare to find these days. If you're fortunate enough to find a copy, get it - you won't be disappointed.

8/10

Wednesday, 7 May 2014

RETRO REVIEW: Final Fantasy X

Arguably one of the most loved entries into the series, Final Fantasy X introduced voice acting and a truly unique character development system.

PS2 | PS3 (HD Remaster) | PS Vita (HD Remaster)

With the recently released Final Fantasy X HD Remaster, Gaming Till Dawn decided to look at the original and highlight just why it's such an incredible experience.

Originally released back in 2001, Final Fantasy X is considered a breakthrough in the series as it utilized voice-acting, impressive visuals and an incredible narrative that could pull the heart strings of the toughest gamer. The game's story starts on the horizon of the ruined city of Zanarkand, in which we are briefly introduced to the main protagonist; Tidus - an emotional yet determined character who you'll be playing as throughout this epic adventure. Other characters can be spotted, but at this point literally nothing is known of them - this is actually a point later on in the game, but for those who haven't played Final Fantasy X, no spoilers will be given. 

You'll travel throughout Spira as the guardian to Yuna - a summoner who's mission it is to rid the world of Sin, a gigantic monster who holds more secrets to Spira than initially meets the eye. Other guardians include Wakka, a larger than life Blitzball player, Lulu, a mysterious and knowledgeable black mage, Kimahri, a member of the Ronso tribe who swore to protect Yuna no matter what - those are the intial characters, later on you'll acquire Auron, a guardian of Tidus' father Jecht who promised he would look after Tidus, and finally Rikku, a member of the Al Bhed who isn't afraid of stealing items now and again. retroreview

There is so much to talk about with this game, so let's start with the sphere grid - like every Final Fantasy title, there comes a method to build up your character, and the sphere grid is perhaps one of the most unique ways of doing that. No longer do the characters simply level up and gain stat upgrades that way, rather you are encouraged to navigate a grid with upgrades dotted around the "map" so to speak, allowing you to custom design the way certain characters enhance themselves, for example, Lulu could pursue the white mage class instead - although that's not strongly advised, but is a good way of demonstrating the creativity involved with the sphere grid. Maybe you want to avoid the linear route you're expected to go and attempt to play the game in different ways by applying specific upgrades to characters in a non-conventional way.

Compared to today's graphics and visual enhancements, Final Fantasy X might not be impressive but at the time they were absolutely breathtaking and took full advantage of the PS2's software. This created some of the most visually striking environments, whether it was the sun-drenched island of Besaid full of tropical trees and small huts or the massive city of Luca, sporting the gigantic Blitzball sphere and modern technology such as video cameras and gigantic television screens - no matter where you went, highly detailed graphics were guaranteed. All of the characters had their own distinctive look, ranging from Yuna's discreet dress, Kimahri's furry blue skin or Auron's red coat and shades.

Speaking of characters, each offer an extremely interesting backstory - throughout the game, you'll get hints here and there of other characters, for example Kimhari's involvement with fellow Ronso's or how Auron got to Spira in the first place. It's nice that the game doesn't simply focus on Tidus, rather gives you a broad understanding of why everyone else is here and what their goals are aside from protecting Yuna.

The soundtrack is absolutely phenomenal, which shouldn't come as a surprise to anyone who's played a Final Fantasy game - the track "To Zanarkand" is one of the most memorable, giving you this beautiful atmosphere whenever it's played. Another notable track is "Suteki Da Ne", which is mesmerizing when heard - just a fantastic track that reflects the struggles and triumphs Tidus and the rest of the group have experienced on their travels. However, there are some really nice upbeat tracks such as "Seymour Battle" and of course the "Chocobo Theme".

Let's get down to the actual gameplay - Final Fantasy X has a gigantic library of enemies, most of which have a unique strength and/or weakness, allowing players to tactically decide their next move based on a particular enemy's traits. Before this game, most Final Fantasy titles had an active time battle (ATB) system (introduced in Final Fantasy IV), which let you choose your action once the waiting bar was filled, however, Final Fantasy X offers an original and unique system that allows you to take your time - this is known as the conditional turn-based battle system (CTB). The CTB system gives you the chance to think out your next decision without the pressure of having to worry about the enemy attacking you, which is a fantastic feature especially for those tough boss battles later on. 

There's a ton of mini-games to take part in, some more popular than others - however, it's Blitzball that really steals the show, this is an underwater sports game of sorts that pits teams of five against each other. It's a nice addition and gives you something to do if you want a break from the main narrative. Other mini-games include the infamous Chocobo Trainer - a series of events that test your Chocobo riding skills, although it's often frustrating and difficult as the Chocobo doesn't exactly go where you need it to most of the time.

Overall, Final Fantasy X will give you approximately 50 hours of fantastic gameplay accompanied with one of the best narratives in gaming history, however those who wish to fully experience the game should spend 80-90 hours, making sure all of the sidequests are completed or the sphere grids are fully maxed out. Either way, no matter how you play it, this is one of the best games not only on the PS2 but in the entire Final Fantasy series. If you haven't played it, go out and purchase the HD Remaster, which actually includes Final Fantasy X-2 as well, but that's another review all together.

10/10

Thursday, 27 March 2014

NEWS: Sony Still Enthusiastic For DriveClub

Sony has released a statement regarding progress of the PS4-exclusive racing title.


Despite its original plan to be released during the PS4 launch last year, DriveClub is still heavily in development according to a new statement issued by Sony.

A Sony spokesperson spoke with Computer and Video Games, saying:

"The announced studio changes across WWS have not affected the development of DriveClub or the DriveClub team, which has always had great direction and continues to do so."

"We have full confidence that the game will deliver on its PS4 promise to be the first truly socially connected racing title and we are very pleased and excited by the calibre of work from Evolution Studios."

"The progress being made on the game is spectacular, so we're looking forward to sharing an update on development, release date and videos of the game in action in the weeks to come. We thank you for your patience and assure you, it will be worth the wait."

Unfortunately, no specific date has been set for the game's release, however an official release date is to be confirmed in the following weeks to come.

NEWS: The Last of Us Coming to PS4

Perhaps Naughty Dog's most celebrated game is heading for a PS4 release.



PlayStation spokesperson Sercan Sulan has stated there will be an eventual PS4 release of the highly acclaimed post-apocalyptic game; The Last of Us.

The news was brought to attention through Multiplayer during a video presentation, however Sulan is Turkish - thankfully IGN managed to translate key points:

"There is no information about a new The Last of Us game but I can share this knowledge; as of this summer, The Last of Us will be on the PS4. Both on PSN and physically."

"The PS4 version will also include the DLC so you will be able to play 'Left Behind' as well."

Since its release, The Last of Us has played host to a range of nominations and awards - more recently it was awarded best action & adventure as well as best overall game at the BAFTA Games Awards 2014.

Tuesday, 25 March 2014

NEWS: Nintendo Won't Appear At PAX East 2014

Nintendo has announced they will not be attending this year's event.


Since the first Penny Arcade Expo (PAX) East event in 2010, Nintendo has always been around, often showing off promising titles such as Pikmin 3 and The Legend of Zelda: Wind Waker HD - however, this year will tell a very different story.

Speaking with Polygon, a Nintendo spokesperson has said:

"Interacting directly with our fans and letting them play our games firsthand is a key component of our approach."

"That doesn't include PAX East this year, but we will offer our fans a variety of opportunities to get their hands on Nintendo products in 2014."

Sony will not be attending this year's event either, however other big companies including Microsoft, Square Enix, Blizzard, 2K Games, Double Fine, Twitch, Oculus VR, and Ubisoft are to make an appearance showing off their respective products.

Friday, 21 March 2014

NEWS: Child of Light Developer Diary Released

The first installment in the Child of Light development diary shows off artwork inspiration and gameplay.


Ubisoft has uploaded the first development diary (see below), which gives a behind-the-scenes look into the game's art direction, the narrative, and numerous pieces of gameplay. 

Various people working on the project discuss their own contributions to the game, including Creative Director Patrick Plourde and Writer Jeffrey Yohalem. 

Yohalem has described the game as a "playable poem that chronicles the journey of a  young girl - it's a coming of age story"

Artists such as Edmund Dulac and John Bauer are highlighted in the video as inspirations behind the art and visual style seen in the game. 

Ubisoft has given the game a release date of April 30, and will be available on Wii U, Xbox 360, Xbox One, PS3, PS4, and Windows.

Monday, 17 March 2014

NEWS: Koji Igarashi Leaves Konami

Castlevania producer has decided to leave Konami in search of more creative freedom.


Koji Igarashi, famously known for his works within the Castlevania franchise, has decided to disband from the company as he wants to start his own small studio in order to achieve a sense of freedom in making other video-games.

Igarashi has sent out a letter describing why he has made the decision to leave Konami:

"I've decided to break out on my own to have the freedom to make the kind of games I really want to make - the same kind I think fans of my past games want as well."

"Leaving Konami was a big decision, and not one I took lightly - I've spent my entire career there, made many friends, and had a lot of great opportunities - but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!"

Notable works of Igarashi include Castlevania: Symphony of the Night, Castlevania: Aria of Sorrow, Castlevania: Portrait of Ruin, among others. His last day working for Konami was March 15.

Friday, 7 March 2014

NEWS: The Last of Us Movie Confirmed

Sony are to work on an official movie, which is to be distributed through the company's own film production company; Screen Gems.



The online magazine Deadline, dedicated to the latest goings-on within the film industry, has posted details regarding The Last of Us movie. It appears numerous Naughty Dog employees are to play important roles in the creative process.

Neil Druckmann, Naughty Dog's creative director is to write the script, whilst co-presidents Evan Wells, Christopher Balestra, and game director Bruce Straley are to be involved as well.

Sam Raimi, director of the Spider-Man and The Evil Dead movies is to lend a hand, although it's not yet clear exactly what his role will be. Raimi's own production company, Ghost House Pictures, is also attached to the project.

A logline has been provided, saying:

"Hardened survivor Joel teams with young and capable companion Ellie to journey through a radically transformed world some 20 years after an infectious pandemic ravages humanity. The game has won numerous awards and has been a big seller since its release last summer."

I'm sure most would agree Dylan McDermott (American Horror Story and Hostage) could totally play the role of Joel....

Image courtesy of TotallyLooksLike.com

Monday, 3 March 2014

FEATURE: A Look Back At Crash Bandicoot [1996]

Despite its recent downfall, the Crash Bandicoot series started out as something truly incredible which defined an entire generation of gamers.


Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Released: August, 1996
Genre: Platform

History/Storyline

Before Crash Bandicoot, Naughty Dog had some games out there such as Keef the Thief and Way of the Warrior, among others - yet these didn't really put the company on the map so to speak. It wasn't until 1996 when Crash Bandicoot launched exclusively on PlayStation in which we really saw what Naughty Dog had to offer the industry - one of the most innovative and enjoyable games of all time. Sure, the company might be currently praised for The Last of Us, but let's not forget where this company's incredible story really began to take shape.

During a trip to Los Angeles, California, co-creators Andy Gavin and Jason Rubin came up with the idea for Crash Bandicoot as it was suited to their idea of creating a platforming game with a distinguishable character to match. The initial concepts were also aided through analysing which genres were being adapted to 3D the most successfully at the time, and wanted to bring the platform genre into the equation. 

The story consists of the notorious Doctor Neo Cortex and his experiments up in his castle with wild animals and granting them highly powerful strength, this is where Crash himself comes in - originally planned as another subject in the Cortext Vortex machine, Crash was rejected, which enraged the Doctor, leading to a very entertaining pursue straight out of the castle and straight to the vast ocean below. 

Another experiment was Tawna, the female equivalent to Crash - having become attached to her during captivity, it would become Crash's mission to work his way back to the castle and eventually rescue her, and this is where the game starts on the well-known N. Sanity Island level.

Crash himself in between the "princess" and "villain", 
showcasing what he's fighting for throughout the game.

Graphics

Crash Bandicoot featured some of the best and vibrant graphics, each level had this beautifully polished sheen that brought the most out of the PlayStation's capabilities at the time, and its partly due to its visuals that the game stands as one of the most memorable games of all time.

Each character had their own unique look, for example Crash first introduced his famous blue shorts, which he would continue to wear throughout the franchise, Neo Cortex had that quesitonable hairstyle complete with a huge 'N' printed on his huge forehead, whilst Tawna sported that sexy and desirable look.

It's unfortunate the same couldn't be said about the various enemies, most are generic animals, which still look impressive visually, but didn't offer much in terms of imagination. With that said, each boss also featured their own distinguishable graphical characteristics - this made for an instantly memorable experience thanks to the detail put into the character modelling.

All of the levels had their own themes which were brought to life through the time and effort put into enhancing the environments textures - some levels featured jungle scenery, whilst another might include fog effects accompanied with ice and snow elements. This added a level of depth that made each new level exciting to play.

Ripper Roo, one of Cortex's first creations stands as one
of the most iconic bosses in the game.
Music/Audio

Ooga-Booga!

Anyone who's played Crash Bandicoot should remember how catchy and plain entertaining the music was and still is when heard today, whether it's that all too familiar theme song played (see below) as you were heading into the game or those tunes that manage to set the atmosphere and tone for whatever level you're currently playing.

A good example of this is "Hog Wild, Whole Hog" (see below), which accompanies the hectic gameplay involving Crash riding a hog through tight narrow spaces, all whilst avoiding traps and enemies at an accelerated pace, and it's because of the song that this particular level becomes even more frenzied. It's fast-paced and exciting, perfectly reflecting the level itself.

Sound effects enhanced the game further, especially when it came to Crash's famous spin-attack - this whirlwind sound would follow as you defeated enemies or smashed through boxes, there was a strange satisfaction hearing that gust of wind. Other noticeable sounds included the countdown to a TNT box exploding, the roar of a fire as it almost burns Crash' furry backside, or that cartoon-sounding whistle that occurred when falling to your death from a high platform.

Hog Wild, Whole Hog

Theme Song

Gameplay

One of the most unique elements to Crash Bandicoot was its ability to create different gameplay experiences with the majority of levels played, some levels you either played through a perspective in which you controlled Crash as he had to progress head-on as opposed to the usual left and right movement most of us were used to back then (Sonic the Hedgehog, Super Mario, Megaman).

If you managed to get three Aku Aku mask's (see below), Crash became invincible and would be able to dash his way through enemies like they weren't even there, they also made one of the most memorable sounds in gaming history - the "Ooga-Booga!" noise upon collecting a mask.

Aku Aku became to be one of the most
recognised items in gaming.

Of course, there were levels featuring left and right movement, and sometimes you didn't take control of Crash in the traditional sense - rather rode on the back of a hell-bent hog as he rampaged through the level in an on-rails type of gameplay. All of this meant practically each level offered a different way of playing the game, which a few games tried to do before but never really succeeded - Crash Bandicoot utilized this perfectly, making for an incredible experience.

You would traverse three islands in total, all whilst fighting various boss battles along the way - a total of 32 levels are playable, including ones that can only be accessed through collecting the appropriate amount of gems, which were rewarded through breaking all boxes in a level. Some influences from well-known platformers make themselves known in the game - the fact you'd have to collect 100 pieces of Wumba Fruit to gain an additional life much like you'd do in Super Mario Bros. but with coins. This is by no means a bad thing, influences from such iconic games made Crash Bandicoot one of the best games of all time. 

The world map, showing off obvious influences from previous
platformers such as Donkey Kong Country and Super Mario World.
Tons of replayability is added, such as going back to previous levels in order to 100% the game by seeking out all of those gems, playing through those (often extremely difficult) secret levels, completing all the bonus stages, and so forth - there's a level of depth in this game that would keep you occupied for a lengthy amount of time. Crash Bandicoot is a perfect example of outstanding game-design through and through, whether it's the graphics, audio, or gameplay - Naughty Dog created an incredibly fun game, all whilst offering that level of challenge that could appeal to both casual and hardcore gamers. feature1

Friday, 28 February 2014

NEWS: Killzone Shadow Fall - Free Multiplayer For One Week

Players will be able to access the game's multiplayer experience for one week in celebration of its first free map release.



Bart Suichies has posted details on official Killzone website regarding a week's worth online gaming at no extra charge at all. The decision was made to coincide with the release of one of two free to download maps - Suichies said:

"On March 4th, we are making the acclaimed Killzone Shadow Fall multiplayer available for free to all PlayStation 4 players for a week, starting 3rd of March 5PM PST. Best of all, you will not require PS Plus to play the Free Access client this week!"

Last month, the two free downloadable maps were revealed, but no release date was mentioned. Since it's initial release, Suichie says the multiplayer "has been going from strength to strength since its launch, with hundreds of improvements and constant balancing. There have been many new exciting developments including Clans, the First Killzone Invitational tournament, new Weekend Challenges, New Warzone options, expanded Personalisation options, and much more."

Thursday, 27 February 2014

NEWS: PlayStation Plus March 2014 EU - Tomb Raider and Dead Nation Apocalypse

The next batch of PlayStation Plus content has been revealed.


PS Store and Plus Content Manager Chris Howe has listed the free games available in the march update throughout Europe via the EU PlayStation blog. 

Dead Nation: Apocalypse Edition will be hitting PS4 - a "top-down shoot 'em up set in an apocalyptic zombie-infested world.", whilst PS3 users are gaining access to the 2013 reboot Tomb Raider and adventure-puzzler Brothers: A Tale of Two Sons.

Finally, tower defence "classic" Pixeljunk Monsters Ultimate HD and Smart As! - a game that will rack your brains in "math, memory, logic and word puzzles."

PS Plus users will be able to download the games mentioned completely free of charge starting March 5, in which the following games are to be removed from circulation: Outlast, Sound Shapes, Metro: Last Night, Guacamelee!, Dynasty Warriors Next, and ModNation Racers Road Trip.

    Monday, 24 February 2014

    NEWS: Sony Discuss PS2 and PS4 Sales

    Hiroshi Kawano has spoke in-depth regarding the PS4 and its ability to match PS2 sales.


    Speaking with the Japanese gaming website Inside-Games, president of Sony Computer Entertainment Asia and Japan Hiroshi Kawano explains how the PS4 will continue to sell more units and hopefully even bypass or meet the same sale numbers of the PS2.

    Dualshockers translated the interview, which shows Kawano speaking of the disappointing PS3 sales, saying "unfortunately the sales of the PS3 didn't even get near the sales of the PS2. It may be difficult for a home console now, but I think we shouldn't say it's impossible unconditionally."

    He goes on to discuss how he believes "it's possible to expand the popularity of the PS4 by providing a rich gaming experience and making use of the fusion of network service and high performance that is possible only on home consoles."

    When discussing matching sales of the PS2, Kawano said "we'll have to do our best in the future." - currently, the PS2 has sold the most units with a staggering 155 million and counting since it's initial release in 2000.

    Thursday, 20 February 2014

    NEWS: Square Enix Officially Registers Trademark of Shinra Company

    Shinra Company is now a fully registered trademark within Square Enix.


    Although Square Enix recently discussed the hardships behind a Final Fantasy VII remake, they have still decided to register the Shinra Company trademark for video-game use.

    In the game, Shinra Electronic Power Company (pictured above) plays host to some crucial plot lines as well as bringing to light some of the games most influential characters such as super-villain Sephiroth and main protagonist Cloud Strife.

    It's still unclear as to why Square Enix acquired the trademark, lets just hope they're not going to use Mako to create real life super soldiers...

    NEWS: Basement Crawl Gets Release Date

    PS4 exclusive title Basement Crawl will hit virtual shelves next week.


    A recent press release has revealed the game will be available February 25 in North America and February 26 throughout Europe. An earlier date was originally planned but due to various delays, had to be pushed further back.

    CEO of Bloober Team Piotr Babieno said "After our slight delay, we're truly excited to deliver a completed and enhanced Basement Crawl to the more than 5.3 million PlayStation 4 owners around the world."

    Basement Crawl utilizes the core gameplay mechanics of the Bomberman franchise and adds "creepy characters and blood-curdling environments.", up to four players can play locally, whilst eight are able to compete online across nine maps using four different classes.

    Monday, 17 February 2014

    NEWS: Don't Expect A Final Fantasy VII Remake Soon

    Final Fantasy VII's director Yoshinori Kitase has discussed the much-demanded remake.
    Speaking with Eurogamer regarding the possibility of an actual remake of the 1997 cult-classic; Final Fantasy VII, Kitase said "I can honestly tell you I would love to do that", going on to say "But you must believe me when I say it would take a lot to happen."

    He goes on to say the possibility shouldn't be completely ruled out but "it would take a lot to make it happen.", eventually discussing how the original PlayStation release was and still is his life work - "I would have to be as highly motivated as that to end up with something I'm very happy with. It's a huge thing for me."

    Not the most comforting words for those who are still wanting a remake, however there is still hope but it wouldn't be advised to get excited for anything soon.

    Tuesday, 11 February 2014

    NEWS: 100 PS4 Games Coming This Year

    A promised total of 100 titles are to make their way to PS4 by the end of 2014.


    The official Twitter of PlayStation has confirmed a substantial amount of games are promised for 2014 - however, no titles were mentioned specifically but we can assume both indie and triple A content is included in that list. 

    This comes from the Media Summit, where the tweet simply read:

    "Here's a fun fact: More than 100 PS4 games are planned for release in 2014. Stay tuned for more updates from today's media summit."

    With the promise of so many games, this could boost sales of the PS4, which originally launched in November 2013 with exclusives such as Killzone Shadow Fall and Knack.

    Monday, 10 February 2014

    NEWS: Final Fantasy X/X-2 Remaster "Valentine's Day Trailer" Released

    In the spirit of Valentine's Day, Square Enix has released a trailer showcasing the intimate moments in the upcoming remastered versions of Final Fantasy X/X-2.


    The trailer goes hand in hand with Valentine's Day as it shows off the relationship between Yuna and Tidus, as well as the downfall of Seymour's obsession with Yuna - this is done through CGI sequences including the famous Moonflow scene as well as in-game cutscenes.

    Last November, Square Enix confirmed the release date in Europe as March 21 and will be available for PS Vita and PS3.

    A single disc is required for the PS3 release, however the PS Vita versions will be sold separately - both releases will contain fully remastered visuals and audio, as well as giving players the option to cross-save. Check out the newly released trailer below.

    Thursday, 6 February 2014

    NEWS: Child of Light Release Date Announced

    Ubisoft's turn-based RPG has been given an April release date.


    Only available through digital download, Child of Light is to hit the market April 30 on Xbox 360, Xbox One, PS3, PS4, Wii U, and PC, which is to be priced at £11.99.

    Generally not known for creating RPGs, Ubisoft has definitely gone in a new direction with this upcoming title.

    Players will take the role of Aurora who wakes up in the world of Lemuria - upon arriving, it becomes apparent the sun, moon and stars have been stolen by the Black Queen. From then on, it becomes Aurora's mission to bring peace back to the world.

    Monday, 27 January 2014

    NEWS: Everquest Next Confirmed For PS4 Release

    The long awaited Everquest Next will in fact be making its way to PS4, confirms Sony Online president.


    John Smedley, president of Sony Online Entertainment confidently revealed the game is set for a PS4 release, this wasn't through an official press conference or anything like that, but a simple answer to a question on Reddit.

    With no hesitation to hide any details, Smedley said "yes, we will absolutely be bringning EQN to the PlayStation 4. The game will be free to play with an aim to expand on what made previous games such a success in the first place.

    Wednesday, 22 January 2014

    NEWS: Final Fantasy Sale On EU PlayStation Store

    Numerous Final Fantasy titles are up for grabs on the PlayStation store, ranging from the very first to XIII-2.

    Starting today until February 5, a massive 50% discount has been applied to a range of Final Fantasy games - each year, Sony and Square Enix work together to offer users a variety of sales.

    In addition to the base discount, PlayStation Plus members will receive an additional 10% off. Practically every main game in the franchise is included, along with a few spin-offs here and there - see below for a full list as well as the newly discounted prices.

    Final Fantasy - £3.99 / €4.99
    Final Fantasy II - £3.99 / €4.99
    Final Fantasy IV: Complete Collection - £7.99 / €9.99
    Final Fantasy V - £3.99 / €4.99
    Final Fantasy VI - £3.99 / €4.99
    Final Fantasy VII - £3.99 / €4.99
    Final Fantasy VIII - £3.99 / €4.99
    Final Fantasy IX - £3.99 / €4.99
    Final Fantasy XIII-2 - £7.99 / €9.99
    Final Fantasy XIV: A Realm Reborn Standard Edition - £16.23 / €19.94
    Final Fantasy XIV: A Realm Reborn Collector's Edition - £19.99 / €24.99
    Final Fantasy Tactics: War of the Lions - £3.99 / €4.99
    Dissidia: Final Fantasy - £6.99 / €8.99
    Dissidia Duedecim Prologus (really?) - £0.78 / €0.98
    Dissidia 012: Final Fantasy - £7.99 / €9.99