Showing posts with label PS2. Show all posts
Showing posts with label PS2. Show all posts

Wednesday, 7 May 2014

RETRO REVIEW: Final Fantasy X

Arguably one of the most loved entries into the series, Final Fantasy X introduced voice acting and a truly unique character development system.

PS2 | PS3 (HD Remaster) | PS Vita (HD Remaster)

With the recently released Final Fantasy X HD Remaster, Gaming Till Dawn decided to look at the original and highlight just why it's such an incredible experience.

Originally released back in 2001, Final Fantasy X is considered a breakthrough in the series as it utilized voice-acting, impressive visuals and an incredible narrative that could pull the heart strings of the toughest gamer. The game's story starts on the horizon of the ruined city of Zanarkand, in which we are briefly introduced to the main protagonist; Tidus - an emotional yet determined character who you'll be playing as throughout this epic adventure. Other characters can be spotted, but at this point literally nothing is known of them - this is actually a point later on in the game, but for those who haven't played Final Fantasy X, no spoilers will be given. 

You'll travel throughout Spira as the guardian to Yuna - a summoner who's mission it is to rid the world of Sin, a gigantic monster who holds more secrets to Spira than initially meets the eye. Other guardians include Wakka, a larger than life Blitzball player, Lulu, a mysterious and knowledgeable black mage, Kimahri, a member of the Ronso tribe who swore to protect Yuna no matter what - those are the intial characters, later on you'll acquire Auron, a guardian of Tidus' father Jecht who promised he would look after Tidus, and finally Rikku, a member of the Al Bhed who isn't afraid of stealing items now and again. retroreview

There is so much to talk about with this game, so let's start with the sphere grid - like every Final Fantasy title, there comes a method to build up your character, and the sphere grid is perhaps one of the most unique ways of doing that. No longer do the characters simply level up and gain stat upgrades that way, rather you are encouraged to navigate a grid with upgrades dotted around the "map" so to speak, allowing you to custom design the way certain characters enhance themselves, for example, Lulu could pursue the white mage class instead - although that's not strongly advised, but is a good way of demonstrating the creativity involved with the sphere grid. Maybe you want to avoid the linear route you're expected to go and attempt to play the game in different ways by applying specific upgrades to characters in a non-conventional way.

Compared to today's graphics and visual enhancements, Final Fantasy X might not be impressive but at the time they were absolutely breathtaking and took full advantage of the PS2's software. This created some of the most visually striking environments, whether it was the sun-drenched island of Besaid full of tropical trees and small huts or the massive city of Luca, sporting the gigantic Blitzball sphere and modern technology such as video cameras and gigantic television screens - no matter where you went, highly detailed graphics were guaranteed. All of the characters had their own distinctive look, ranging from Yuna's discreet dress, Kimahri's furry blue skin or Auron's red coat and shades.

Speaking of characters, each offer an extremely interesting backstory - throughout the game, you'll get hints here and there of other characters, for example Kimhari's involvement with fellow Ronso's or how Auron got to Spira in the first place. It's nice that the game doesn't simply focus on Tidus, rather gives you a broad understanding of why everyone else is here and what their goals are aside from protecting Yuna.

The soundtrack is absolutely phenomenal, which shouldn't come as a surprise to anyone who's played a Final Fantasy game - the track "To Zanarkand" is one of the most memorable, giving you this beautiful atmosphere whenever it's played. Another notable track is "Suteki Da Ne", which is mesmerizing when heard - just a fantastic track that reflects the struggles and triumphs Tidus and the rest of the group have experienced on their travels. However, there are some really nice upbeat tracks such as "Seymour Battle" and of course the "Chocobo Theme".

Let's get down to the actual gameplay - Final Fantasy X has a gigantic library of enemies, most of which have a unique strength and/or weakness, allowing players to tactically decide their next move based on a particular enemy's traits. Before this game, most Final Fantasy titles had an active time battle (ATB) system (introduced in Final Fantasy IV), which let you choose your action once the waiting bar was filled, however, Final Fantasy X offers an original and unique system that allows you to take your time - this is known as the conditional turn-based battle system (CTB). The CTB system gives you the chance to think out your next decision without the pressure of having to worry about the enemy attacking you, which is a fantastic feature especially for those tough boss battles later on. 

There's a ton of mini-games to take part in, some more popular than others - however, it's Blitzball that really steals the show, this is an underwater sports game of sorts that pits teams of five against each other. It's a nice addition and gives you something to do if you want a break from the main narrative. Other mini-games include the infamous Chocobo Trainer - a series of events that test your Chocobo riding skills, although it's often frustrating and difficult as the Chocobo doesn't exactly go where you need it to most of the time.

Overall, Final Fantasy X will give you approximately 50 hours of fantastic gameplay accompanied with one of the best narratives in gaming history, however those who wish to fully experience the game should spend 80-90 hours, making sure all of the sidequests are completed or the sphere grids are fully maxed out. Either way, no matter how you play it, this is one of the best games not only on the PS2 but in the entire Final Fantasy series. If you haven't played it, go out and purchase the HD Remaster, which actually includes Final Fantasy X-2 as well, but that's another review all together.

10/10

Monday, 24 February 2014

NEWS: Sony Discuss PS2 and PS4 Sales

Hiroshi Kawano has spoke in-depth regarding the PS4 and its ability to match PS2 sales.


Speaking with the Japanese gaming website Inside-Games, president of Sony Computer Entertainment Asia and Japan Hiroshi Kawano explains how the PS4 will continue to sell more units and hopefully even bypass or meet the same sale numbers of the PS2.

Dualshockers translated the interview, which shows Kawano speaking of the disappointing PS3 sales, saying "unfortunately the sales of the PS3 didn't even get near the sales of the PS2. It may be difficult for a home console now, but I think we shouldn't say it's impossible unconditionally."

He goes on to discuss how he believes "it's possible to expand the popularity of the PS4 by providing a rich gaming experience and making use of the fusion of network service and high performance that is possible only on home consoles."

When discussing matching sales of the PS2, Kawano said "we'll have to do our best in the future." - currently, the PS2 has sold the most units with a staggering 155 million and counting since it's initial release in 2000.

Monday, 18 November 2013

NEWS: Final Fantasy X/X-2 HD Remaster Delayed In Europe

New trailer has revealed the game will not release in Europe until March 2014.


In a trailer released titled 'Saving Spira', a release date of 21 March 2014 has been revealed, causing the original date of late 2013 to be canned. 

However, there is no mention of the PSVita release - at this point it's best to assume both versions of the games are to be delayed to not cause disappointment.

Japan can still expect a release of 26 December of this month, whilst the US date is set to 18 March 2014. Previously unavailable in North America, players can finally get their hands on the international version of Final Fantasy X, which includes the expert sphere grid, additional abilities, bosses, and so forth. Only available in Japanese until now, Final Fantasy X-2 + Last Mission will be available in all releases.

Watch the new trailer below - does this delay come as a disappointment to you or are you willing to wait either way? Comment below.

Sunday, 3 November 2013

NEWS: PlayStation Vita TV Demonstration

A new video has emerged showing just how the PlayStation Vita will work - understanding Japanese is a bonus.


Sony have released a new video showcasing the recently announced PlayStation Vita TV - the console allows its users to play PSVita games on their TV, along with the streaming of various media content. 

The device can be connected to TV's using either HDMI or AC cables, and will also allow remote play, which enables users to stream PS4 games to a separate TV. 

There will be a combined 1,300 games available from PSVita, PSP, PS1, and PS2, in this particular video we see God Eater 2 and a glimpse of the PS4-exclusive launch title Knack. Whilst there is no confirmation of a Western release, the device remains to be released just in Japan November 14 with an introductory price of  ¥9,480. Check out the demonstration video below.

Tuesday, 17 September 2013

FEATURE: The Games I'm Currently Playing - Volume 4!

Jak and Daxter: The Precursor Legacy HD
System
: PlayStation 3

Fun Fact: The game was originally going to have a third main character
I played this game back originally on the PlayStation 2 (That seems so far way), and I instantly fell in love with it - the simple fact alone the game spawns from the offices of Naughty Dog made me instantly think that yes, this game is going to be incredibly fun and there's going to be a lot of laughs along the way.

So, thanks to PlayStation+, the original trilogy of the Jak series was released, I was ecstatic about this because it gave me a chance to play one of my favourite platformers of all time once again - this time in HD and with trophy support. I admit, I'm a sucker for trophies. 

Jak II HD
System: PlayStation 3


Since I have recently finished the first in the series, it would make sense to go straight on to it's sequel; Jak II Renegade. I have had the original PlayStation 2 version in my collection for quite some time but never really got around to playing it properly.

I'm about 25% into the main storyline and to be honest, this game has nothing on The Precursor Legacy. I do enjoy the gameplay and the narrative is entertaining enough, but something is missing - maybe it's the lack of collectibles and the linear mission system.

Of course, I'll still finish the game and I may even change my mind but at this point, I see Jak II as a downgrade from The Precusor Legacy.

Lethal Enforcers II: Gun Fighters
System: MegaDrive/Genesis

Fun Fact: Lethal Enforcers I and II were bundled together on
one disc for the PlayStation release.
Lethal Enforcers is a series I've never heard of until recently when a friend suggested playing it, I'm aware their are many versions of the game - arcade, Sega CD, and so fourth but I'm playing the MegaDrive version currently.

The game is light gun compatible, but without having an actual light gun I had to play through it using a gamepad, which was quite awkward if I'm being honest, however I did finish it and still had a ton of fun. 

I'm currently in the process of  re-playing the game but this time with light gun support, with the use of an emulator and I can say it's so much more fun and a whole lot easier to play, the hit system is actually really well done.

It plays like most light gun games - shoot enemies, try to not shoot the innocents, and try not to get yourself killed along the way. Really nice game set in the wild west, but in no way a contender to the likes of Time Crisis. Feature1