Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Friday, 30 May 2014

REVIEW: Child of Light

Ubisoft have gone all-out with this incredibly artistic RPG, complete with a cast of unique characters and a narrative that will keep you wanting more.


Developer: Ubisoft Montreal | Publisher: Ubisoft | Genre: Platformer / RPG



PS3 | PS4 | PS Vita (Coming Soon) | Xbox 360 | Xbox One | Wii U | Windows PC 

Whilst this game is filled with often challenging battles complete with grotesque enemies, it's easy to get lost in the beautiful atmosphere, especially with a soundtrack full of ambience and relaxing tones. REVIEW1

After mysteriously falling asleep, a young girl known as Aurora, the protagonist in this story finds herself in a bizarre world known as Lemuria, which has strangely enough had its sun, moon, and stars stolen by Umbra the Dark Queen. Aurora is given the challenging task of retrieving what has been stolen so she can return to her own world and greet her father once again, who is the king in all of this. The narrative is played out in a storybook style with themes of good and evil, what it is to "grow up", and so forth, complete with spoken narration here and there.

Even before beginning the game, you'll be able to notice the incredible art style, a unique combination of what looks like hand drawn/painted pieces fused with a constant bombardment of visually striking environments and backgrounds, often making you forget you're actually playing a game at all. But this is a game (obviously), a 2-D platformer RPG featuring multiple layers and lots of enemies to keep you busy whilst exploring the vast world of Lemuria.

During the early stages, you'll encounter lots of generally easy enemies in order to give you room to learn the game's mechanics in terms of how to navigate the field and basic battle commands. Enemies can be seen in real-time, however once you interact with them you'll enter a battle mode featuring the active time battle system, which is a mix of the battle mechanics you'd get if you combined Grandia and Final Fantasy X, meaning there is a certain amount of time you must wait before utilizing your command but you are also given an infinite amount of time to consider what your next move should be. Although a single enemy can be seen in real-time, there may be up to three in actual battle, which keeps you on your toes as you might not have expected that to happen at all when initially stepping into combat.

The initial stage of a battle can depend on how you approach an enemy, for example if you manage to sneak up behind them you'll start off in a surprise attack state, meaning you have the opportunity to quickly use your attacks, spells, and skills to win the fight. Or an enemy can ambush you, ultimately leaving you to take a lot of damage early on, resulting in you having to wait longer before you can fight back. This keeps battles fresh and promotes different trains of thought when deciding how to take on the many monsters in the game, which there are a lot of and vary in skill sets, difficulty, and distinctive appearances. 

One of the main themes you are reminded of throughout the entire game is that of light versus dark - practically every enemy has a weakness against light-based attacks, but more notably is Aurora's firefly companion; Igniculus. This ball of light is a fantastic tool to help you along the adventure as he has many abilities such as being able to shine his vibrant glow on enemies to slow them down in battle or use his skills to heal Aurora and the rest of her party. Although his abilities are useful, they quickly consume a lot of 'wishes', which are essentially power to keep him going - these wishes can be found in real-time as well as within battle and are advised to collect if you are running low on energy.

There are various puzzles throughout which are way too easy and feel as if they've been put there to shamelessly extend the gameplay, but are a nice addition if you want a break from grinding for experience. No matter where you go, there are plenty of items to collect, whether it's coffers (treasure chests), stardust orbs, which are used to permanently increase stats, or confessions - a less common collectible that give an insight into the world of Lemuria. Not massively important but are worth finding as you'll be able to explore the vast world in detail, rather than heading straight to the end of the game. This is a game that needs exploring properly.

Along the way you'll bump into a whole host of other playable characters, in battle at least. These include Rubella, a Jester who specialises in healing and defence boosting, Finn, a spellcaster who can use his spells to effectively deal with element-based enemies. There are more characters to find but I'll let you do that yourself - each will offer a specific range of skills which are hugely helpful in some way or another. Only two characters can participate in battle at a time, however everyone will gain experience regardless of their involvement.

Like most RPGs, Child of Light is no different in terms of character development - you gain experience from enemies, more from bosses, allowing you to level up and gain skill points, which are used to unlock new skills, abilities, spells, and stat upgrades on a special grid which sort of resembles the sphere grid from Final Fantasy X. Two Final Fantasy X references in one? I really don't mean to. The bosses are visually amazing, and can provide a challenge which will make you thankful you spent the extra time levelling up, or you might end up disappointed at the depressing game over screen if you rushed past potential battles instead of engaging in them. One of the bosses takes its own head off and throws it at you, causing massive damage - it's things like this that make you look forward to fighting the next boss as each is unique in their own way.

Eventually, you are able to fly through the skies, allowing for much faster travel and makes it easier to find those hidden coffers or stardust orbs. Although it's tempting to hastily navigate your way through some parts of the game, it's not advised as there are plenty of environmental hazards such as falling spikes and lava pits, which can cause a lot of damage in a small amount of time if you're not careful. 

It needs to be highlighted just how impressive the overall visual style is and the amount of thought and attention to detail put into the environments and sound design. For example, you could fall down a simple well and find yourself in a complex and beautiful underground structure or a basement in someone's house which ends up being a fiery cavern full of lava and undead enemies. Sometimes you need to stop and simply take in the art style because it's rare games are this stunning, but still provide excellent gameplay.

The music is often peaceful and ambient, which is nice to hear when you're flying through the clouds, but it's also nice to hear the environmental audio heard when travelling through a town, for example a busy market town will promote the sounds of people talking in a crowded environment much like a real market. This adds personality and a sense of atmosphere to the already colourful world.

Child of Light is an incredible story that holds its own with a brilliant battle system - that combined with the gorgeous world of Lemuria will keep you engaged for a lengthy amount of time, something which a good RPG should always do. 

9/10

Thursday, 29 May 2014

REVIEW: Hotline Miami

Hotline Miami takes the desire for casual gameplay, rips it apart, and throws you straight in the deep end.


Developer: Dennaton Games / Abstraction Games | Publisher: Devolver Digital | Genre: Action 

PS3 | PS4 | PS Vita | Mac | Windows PC | Linux |

A lengthy single player mode will keep you playing for longer than you might have expected due to the sheer amount of fun to be had, even whilst replaying the game over and over. A healthy challenge is guaranteed, although the level of difficulty could put off casual audiences.

It's the 80's and not much is going on aside from the fact our nameless protagonist is constantly being bombarded with anonymous phone calls from mysterious individuals who want you to fulfill questionable tasks including violent murder and rescue missions. The narrative does eventually get more interesting the more you play but generally it's not an important feature in a game such as this - Hotline Miami is all about arcade-style action at its finest.

Straight off the bat, you might realise the amount of retro influences put into the game, whether it's the incredibly well done music that came straight from an 80s dance club or the visual representations of that specific era in terms of character and level design. It reinforces that retro revival the gaming industry has taken in recent times and it's nice to see that retro ideologies and concepts haven't died out in a world obsessed with the best graphics and so forth. 

The entire game is played in a top-down point of view, and puts you in numerous environments usually set within multi-storey buildings. Each of these levels are generally packed with enemies who are able to kill you in a single hit and they hold no mercy - once you are in the enemies line of vision, they will come after you fearlessly with all they've got. That is, unless you manage to find a hiding spot and wait until they're gone so you can plan your next course of action. 

In the earlier parts of the game, enemies wield simple melee weapons which makes it easier for you to take care of them without having to worry about bullets and other projectiles, however later down the line practically every enemy will hold a gun of some sort, whether it's a double-barreled shotgun, an uzi or a carbine - they will aim to kill you if you cross their paths, so sometimes it's advised to use stealth tactics and kill off the enemies in a discreet and clever manner.  

Of course, you are also welcome to take advantage of all the available weapons, whether it's a baseball bat, a knife, a pair of scissors, a powerful magnum or a machine gun of some sort. Most of the time, you'll be picking up weapons from corpses on the ground, so you'll get the chance to experiment with a varied range of weaponry throughout the game. Additional weapons can be unlocked by racking up your score, which can be increased through killing enemies and stringing together a series of combos - by the end of the game, if you played well, you'll most likely have all the weapons unlocked.

Between each chapter, in which there are 20, you'll experience a series of interludes allowing you to soak up the 80's atmosphere - a nice reminder of the themes played on throughout the game. No matter how you dispose of the enemy, lots of blood and violence will play their parts, whether you rip someones head off or blast a few shotgun shells into the stomach - this is the kind of violence that's needed in a game such as this. Don't worry Jack Thompson, it's only a video game.

Within the levels, there are masks to collect - each one contains different traits, for example the Tony (the Tiger) mask grants you strong fist attacks, making it easy to pick off enemies without the hassle of loud gunshots and so forth. Another notable mask is Carl (the Grasshopper), which gives you a drill at the start of the level - Driller Killer, anyone? After eventually making it through a chapter, you'll be given a grade based on how well or how bad you did in terms of combos, creative killing, etc.

You will die a lot in this game, there is even an achievement/trophy that is awarded once you die 1000 times, which is almost a slap in the face as you're being praised for not being able to stay alive, but it's all in good fun and even though you will repeatedly die at times, you'll find yourself wanting to carry on anyway as the game is ridiculously fun and addictive. 

Whilst Hotline Miami may initially seem like a straight up fast-paced action game, there is plenty of room for tactical thought before taking on a level, for example there might be an open window you can sneak in through before entering a building, allowing you to take out enemies using stealth. Or you can simply blast your way through hoping that you don't get shot along the way - it's up to you how you play it.

Hotline Miami has enough hints at the final conclusion to keep you wanting more, but its biggest strength lies in the gameplay, which will keep you occupied for a long time, whether you want to gain the best grade on each chapter for bragging rights or collect all of the weapons and masks. This game deserves to be played due to the sheer amount of thought and detail gone into creating one of the most enjoyable games this generation has to offer. REVIEW1

8/10

Thursday, 27 March 2014

NEWS: Murdered: Soul Suspect Achievements Revealed

All of the achievements have been released today, making up for a total of 1000 GS.



Xbox Achievements has posted all 48 achievements which are available to obtain in Square Enix's upcoming detective thriller; Murdered: Soul Suspect, which is to hit shelves June 3 in North America and June 6 throughout Europe on PS3, PS4, Xbox 360, Xbox One, and Windows.

See below for a complete list of achievements and the gamerscore to be awarded, but be warned - spoilers may be included in some of the titles and descriptions.

Collector 1 (10G)
Collected an artifact.

Collector 10 (10G)
Collected 10 artifacts.

Collector 25 (10G)
Collected 25 artifacts.

Collector 50 (10G)
Collected 50 artifacts.

Collector 75 (10G)
Collected 75 artifacts.

Collector 100 (10G)
Collected 100 artifacts.

Collector 150 (10G)
Collected 150 artifacts.

Collector All (125G)
Collected all of the artifacts.

Ronan's Story (10G)
Learned about Ronan's life.

Baxter's Story (10G)
Learned about Baxter's life.

Rex's Story (10G)
Learned about Rex's life.

Cassandra's Story (10G)
Learned about Cassandra's life.

Julia's Story (10G)
Learned about Julia's life.

The Bell Killer's Story (10G)
Learned about the Bell Killer.

Salem's History (10G)
Discovered Salem's history.

The Witch Trials (10G)
Discovered information about the witch trials.

Codex (10G)
Discovered the meaning of the supernatural graffiti.

A Watery Grave (20G)
Uncovered the Watery Grave ghost story.

The Bell Tower Banshee (20G)
Uncovered The Bell Tower Banshee ghost story.

The Stalwart Specter (20G)
Uncovered The Stalwart Specter ghost story.

The Heirloom (20G)
Uncovered The Heirloom ghost story.

Man in the Box (20G)
Uncovered the Man in the Box ghost story.

Terror on the Tracks (20G)
Uncovered The Terror on the Tracks ghost story.

Ashes to Ashes (20G)
Uncovered the Ashes to Ashes ghost story.

Eternal Flame (20G)
Uncovered the Eternal Flame ghost story.

Discover Remove (10G)
Used Remove for the first time.

Discover Reveal (10G)
Used Reveal for the first time.

Possess the Cat (10G)
Possessed the Cat.

Mindreader (10G)
Used Mind Read for the first time.

Poltergeist (10G)
Used Poltergeist for the first time.

Interrogator (10G)
Interrogated a ghost for the first time.

Exorcist (20G)
Defeated a demon.

Investigator (10G)
Completed the first investigation.

Teleporter (10G)
Teleported for the first time.

The Missing Body (20G)
Helped Ingrid find peace.

Amnesia (20G)
Helped Julie find peace.

Carnage (20G)
Helped Brad find peace.

Scorned (20G)
Helped Katy find peace.

10 Secret Achievements
9 X 25G
1 X 150G

NEWS: Sony Still Enthusiastic For DriveClub

Sony has released a statement regarding progress of the PS4-exclusive racing title.


Despite its original plan to be released during the PS4 launch last year, DriveClub is still heavily in development according to a new statement issued by Sony.

A Sony spokesperson spoke with Computer and Video Games, saying:

"The announced studio changes across WWS have not affected the development of DriveClub or the DriveClub team, which has always had great direction and continues to do so."

"We have full confidence that the game will deliver on its PS4 promise to be the first truly socially connected racing title and we are very pleased and excited by the calibre of work from Evolution Studios."

"The progress being made on the game is spectacular, so we're looking forward to sharing an update on development, release date and videos of the game in action in the weeks to come. We thank you for your patience and assure you, it will be worth the wait."

Unfortunately, no specific date has been set for the game's release, however an official release date is to be confirmed in the following weeks to come.

NEWS: The Last of Us Coming to PS4

Perhaps Naughty Dog's most celebrated game is heading for a PS4 release.



PlayStation spokesperson Sercan Sulan has stated there will be an eventual PS4 release of the highly acclaimed post-apocalyptic game; The Last of Us.

The news was brought to attention through Multiplayer during a video presentation, however Sulan is Turkish - thankfully IGN managed to translate key points:

"There is no information about a new The Last of Us game but I can share this knowledge; as of this summer, The Last of Us will be on the PS4. Both on PSN and physically."

"The PS4 version will also include the DLC so you will be able to play 'Left Behind' as well."

Since its release, The Last of Us has played host to a range of nominations and awards - more recently it was awarded best action & adventure as well as best overall game at the BAFTA Games Awards 2014.

Friday, 21 March 2014

NEWS: Rocksteady Discuss Arkham Knight's Villain Redesigns

Whilst memorable villains are taking part in Arkham Knight, they might look a little different.


In a feature with Game Informer, Arkham Knight's Art Director David Hego, has discussed redesigns of three very well-known villains within the Batman universe, including Penguin, Two Face, and The Riddler.

When speaking on the Penguin, Hego said:

"We took the coat off, and the concept of Penguin was more of a dirty dude. Obviously his shirt is rolled up and sweaty, and he food stains on it. But still, he's really powerful. He's got a golden chain, as well. We had to be a bit crazy with this character, and working with his design. And we shaved his head. He's proper filthy, you know. It makes you want to punch him even more."

It seems not much was altered with the appearance of Two Face besides giving him a new next-gen sheen:

"We just rolled up his sleeves and made him look really next-gen. We took some references of really filthy, burnt flesh - which is what we do most of the time, which is quite cool - and tried to make him look as badass as we could."

Finally, Hego speaks on the infamous Riddler, who has a habbit of constantly changing appearance:

"If you had to work overtime, for example, you would start the night with your jumper on and everything, and as the time went by you'd probably take your jumper off, open your shirt, take your tie off, have a coffee. The Riddler is a character who has a cool framework, and we didn't want to change it too much - we like his shirts with question marks and silly glasses and greasy hair."

Batman: Arkham Knight is to hit shelves October 14 on Xbox One, PS4, and Windows.

NEWS: Child of Light Developer Diary Released

The first installment in the Child of Light development diary shows off artwork inspiration and gameplay.


Ubisoft has uploaded the first development diary (see below), which gives a behind-the-scenes look into the game's art direction, the narrative, and numerous pieces of gameplay. 

Various people working on the project discuss their own contributions to the game, including Creative Director Patrick Plourde and Writer Jeffrey Yohalem. 

Yohalem has described the game as a "playable poem that chronicles the journey of a  young girl - it's a coming of age story"

Artists such as Edmund Dulac and John Bauer are highlighted in the video as inspirations behind the art and visual style seen in the game. 

Ubisoft has given the game a release date of April 30, and will be available on Wii U, Xbox 360, Xbox One, PS3, PS4, and Windows.

Wednesday, 12 March 2014

NEWS: Watch Dogs Minimum PC Specs Revealed

Those planning on purchasing the PC release of Watch Dogs can take a look at the minimum specifications needed to play.


Creative Director for Watch Dogs, Jonathan Morin, has tweeted details regarding requirements needed in order to play the PC version under minimal settings. Take a look at the specifications below:

Processor: IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz
Memory: 6GB RAM
Video Card: 1024 VRAM DirectX 11 Shader 5.0
Sound Card: DirectX9
Hard Drive: 25GB

Watch Dogs has quickly become one of the most anticipated titles and was supposed to originally release in November 2013 - however due to various concerns regarding the game's quality, it will now hit shelves May 27 for PS3, PS4, Xbox 360, Xbox One, and PC.

Ubisoft recently spoke on the Wii U version, describing how it is still coming but at a later unknown date - read more HERE.

Monday, 10 March 2014

NEWS: HMV Will No Longer Sell Pre-Owned Games - 70% Discounts Applied

With plans of no longer selling pre-owned games, HMV has given a massive 70% discount to all stock in an attempt to get rid of it.

Games across all platforms including Xbox One and PS4 are currently on discount throughout the UK at seemingly every HMV store. The retailer wants to eradicate pre-owned content, so to speed up that process, a decision was made to apply a large-scale sale.

It's not yet clear why HMV wish to remove pre-owned games from their stores, but this is a fantastic opportunity to bag some bargains before all stock is gone, which at a discount that high, shouldn't take too long.

HMV Chester tweeted a photo displaying the 70% discount on CDs, DVDs, Blu-Rays, and merchandise - its not confirmed if all outlets are also offering sales on other goods besides video-games. Get spending!

Friday, 7 March 2014

NEWS: Watch Dogs PS3/PS4 Bundles Coming To Europe

Sony has revealed PlayStation bundles of the highly anticipated Watch Dogs.



Ahead of its launch on May 27, Watch Dogs is be released alongside two bundles unique to PlayStation 3 and 4. Both packages include an extra 60 minutes of gameplay, which is to be exclusive to the PlayStation releases of the game.

Included is a copy of the game, a 500 GB PS3 or PS4 console depending on which you purchase, a controller, and access to the additional gameplay. No price has yet been confirmed, however you can check out both bundles below.


The Xbox 360, Xbox One, and PC versions are to also hit shelves on May 27, with a Wii U release not yet confirmed. There are currently no signs of any Xbox or Wii U bundles.

Wednesday, 5 March 2014

NEWS: Killzone Shadow Fall DLC Insurgent Pack Revealed

The first batch of paid DLC content has been detailed today, featuring lots of mulitplayer add-ons.



Samrat Sharma, Senior Online Producer for Guerrilla Games, has posted an in-depth look into an upcoming DLC release titled the 'Insurgent Pack' via Sony's US blog. This will be first batch of DLC which requires payment to access as opposed to the free downloadable maps on offer. Sharma describes the backstory as follows:

"The Helghast government has been secretly funding The Black Hand, the operatives of which have been infiltrating Vekta City. The VSA has also started a programme that sends saboteurs disguised as refugees to the Helghast side of the wall."

Releasing in April at a price of $9.99 / €9.99 (free to season pass owners), players will gain be able to get their hands on the following brand new features:
  • The Insurgent – a brand new class with two unique abilities: Hack and Steal.
      The insurgent starts with just a pistol and his wits about him. As vulnerable as he is, he can slowly build up his arsenal in the game by using [Steal] to steal weapons and abilities from downed enemies, which enables him to use those weapons throughout the game, even if he falls in combat. By Using [Hack] he can change enemy ground automata into friendlies, turning the tide of battle quite swiftly.
    • 3 New Abilities – The Scout, Support and Assault also get additional abilities
      • E-Pulse emitter – a deployable beacon that sends out an e-pulse making it difficult for enemy units to install automata in that area
      • Tactical Echo emitter – a deployable beacon that send out a Tactical Echo from a fixed location making the area hard to infiltrate by hidden enemy units
      • Guard Drone – The Assault gets a stationary Buddy drone; deploy it in one place and it guards the location from a ground level.
    • 3 New Weapons – Welcome old friends and new with this pack of weapons for the Scout, Assault and Support:
      • M82 – the classic assault rifle of choice from Killzone 2 and 3 is back!
      • L512 SMG Pistol – this amazing machine pistol makes your tactical secondary weapon of choice that much more punch
      • Sta14 Rifle – The sniper rifle of many battles past adds to your long distance sniping arsenal.
    • New Single Player Elite Mode – The nightmarish difficulty of Elite Mode will test the hardest of warriors
        3 lives, Hard difficulty, and the Shadowfall campaign to test your mettle.
      • New Online Collectibles Mode – Find the online collectibles crates in game for rewards
          A limited set of collectible crates will spawn only for Insurgent Expansion holders, one per match for a limited time. Collect one and earn extra points in game, collect more and stand to win rewards in game.
        • Insurgent Personalisation Pack
          • 1 OWL Skin
          • 3 Spotlight Moves
          • 1 Voice Over pack containing HGH and VSA battle chatter voices
        • New Challenges and Trophies
            All this content comes with its own set of Challenges and Trophies to unlock. Trophy details will be released soon.

        Friday, 28 February 2014

        NEWS: Killzone Shadow Fall - Free Multiplayer For One Week

        Players will be able to access the game's multiplayer experience for one week in celebration of its first free map release.



        Bart Suichies has posted details on official Killzone website regarding a week's worth online gaming at no extra charge at all. The decision was made to coincide with the release of one of two free to download maps - Suichies said:

        "On March 4th, we are making the acclaimed Killzone Shadow Fall multiplayer available for free to all PlayStation 4 players for a week, starting 3rd of March 5PM PST. Best of all, you will not require PS Plus to play the Free Access client this week!"

        Last month, the two free downloadable maps were revealed, but no release date was mentioned. Since it's initial release, Suichie says the multiplayer "has been going from strength to strength since its launch, with hundreds of improvements and constant balancing. There have been many new exciting developments including Clans, the First Killzone Invitational tournament, new Weekend Challenges, New Warzone options, expanded Personalisation options, and much more."

        NEWS: Battlefield 4 DLC Naval Strike Release Date Announced

        The next batch of DLC is set for a late march release date, whilst premium members can gain access two weeks prior.

        Revealed through the official Battlefield website is a wealth of information regarding what players can expect in the latest DLC, titled 'Naval Strike' - featuring water-based combat set on four new maps taking place in the South China Sea. The blurb describes various ways of taking on opponents:

        "Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in any Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar."

        Also included is "the fan-favourite, Titan Mode from Battlefield 2142" as well as new weaponry, assignments, a hovercraft vehicle, and various gadgets. It should be noted further that those who carry a premium membership are able to download the DLC two weeks prior before its public release.

        Wednesday, 26 February 2014

        NEWS: Outlast DLC Release Date Confirmed

        The game's first DLC content will be available April for both PS4 and PC.


        Developers of the game Red Barrels has posted details regarding the upcoming DLC titled 'Whistleblower', which is to give players a narrative surrounding the events leading up to Outlast.

        You'll take control of "Waylon Park, software engineer under contract with Murkoff and the man who emailed journalists around the world - including Miles - at the beginning of Outlast.", the official description goes on to say:

        "Spending a couple of weeks at Mount Massive, during which he was unable to even talk to his wife and son in Boulder thanks to strict security protocols, Waylon developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their parents. Identifying with those poor souls fueled Waylon's anger, and set the stage for his unmasking of Mount Massive's rotten core."

        The DLC's narrative will also "stretch past the events of the first game to show the final chapter in Mount Massive Asylum's story."

        Its price has not yet been announced.

        Tuesday, 25 February 2014

        NEWS: Price Reduced For MGS V: Ground Zeroes

        Physical releases of the game has had price drops applied ahead of its release next month.



        The physical release of the game had originally been priced up at £39.99 / $39.99 / €39.99 on both the PS4 and Xbox One, the same price as the PS3 and Xbox 360 versions. Now, all copies will cost £29.99 / $29.99 / €29.99, whilst the digital download is still priced at £19.99 / $19.99 / €19.99.

        Ground Zeroes is the prologue The Phantom Pain, offering players an insight into the narrative between both events - in other MGS V news, Konami has revealed exclusive benefits of purchasing Ground Zeroes during its first phase of release, read more HERE.

        Ground Zeroes will release March 18, with the PS3 and PS4 versions containing an exclusive Déjà Vu mission, featuring the classic Solid Snake from the 1998 PlayStation release. Xbox 360 and Xbox One players are to have access to another exclusive mission titled Jamais Vu, this time the cyborg ninja Raiden is to be the center of attention.

        NEWS: Exclusive DLC Available For MGS V: The Phantom Pain

        Konami has detailed various advantages of purchasing Ground 
        Zeroes earlier rather than later.


        A press release from Konami has given players reasons to purchase the upcoming Metal Gear Solid V: Ground Zeroes during its initial release.

        An exclusive DLC which promises "players with additional resources for a Mother Base area", meaning upon eventually starting Metal Gear Solid V: The Phantom Pain, will award you extra staff to give you the upper hand when heading into The Phantom Pain.

        Those who want to take part in these specific benefits must purchase Ground Zeroes during its first batch of release and also for a "limited period of time for the digital version."

        Ground Zeroes is to hit shelves March 18 and acts as a short prequel to The Phantom Pain - both will be available on PS3, PS4, Xbox 360, and Xbox One.

        Monday, 24 February 2014

        NEWS: Sony Discuss PS2 and PS4 Sales

        Hiroshi Kawano has spoke in-depth regarding the PS4 and its ability to match PS2 sales.


        Speaking with the Japanese gaming website Inside-Games, president of Sony Computer Entertainment Asia and Japan Hiroshi Kawano explains how the PS4 will continue to sell more units and hopefully even bypass or meet the same sale numbers of the PS2.

        Dualshockers translated the interview, which shows Kawano speaking of the disappointing PS3 sales, saying "unfortunately the sales of the PS3 didn't even get near the sales of the PS2. It may be difficult for a home console now, but I think we shouldn't say it's impossible unconditionally."

        He goes on to discuss how he believes "it's possible to expand the popularity of the PS4 by providing a rich gaming experience and making use of the fusion of network service and high performance that is possible only on home consoles."

        When discussing matching sales of the PS2, Kawano said "we'll have to do our best in the future." - currently, the PS2 has sold the most units with a staggering 155 million and counting since it's initial release in 2000.

        Thursday, 20 February 2014

        NEWS: Basement Crawl Gets Release Date

        PS4 exclusive title Basement Crawl will hit virtual shelves next week.


        A recent press release has revealed the game will be available February 25 in North America and February 26 throughout Europe. An earlier date was originally planned but due to various delays, had to be pushed further back.

        CEO of Bloober Team Piotr Babieno said "After our slight delay, we're truly excited to deliver a completed and enhanced Basement Crawl to the more than 5.3 million PlayStation 4 owners around the world."

        Basement Crawl utilizes the core gameplay mechanics of the Bomberman franchise and adds "creepy characters and blood-curdling environments.", up to four players can play locally, whilst eight are able to compete online across nine maps using four different classes.

        Tuesday, 18 February 2014

        NEWS: MGS V Ground Zeroes Fox Edition PS4 Revealed

        A special edition of the PS4 has been displayed, showing off the all too familiar Fox logo.



        Spotted on the official Japanese Sony store is the 'Fox Edition' of the PS4 (see above), which is to release just next month. There are currently no confirmation of plans to release the special bundle outside of Japan.

        Seen on the PS4 is the Fox emblem, which can be seen throughout the franchise and stands as one of the most notable symbols in gaming. Costing a total of ¥46, 980 (£275 / $459), those who purchase the bundle will receive a copy of the game along with the PS4 console.

        Ground Zeroes is the prologue to The Phantom Pain, which will launch March 18 in North America and March 20 in Japan and Europe.

        Monday, 17 February 2014

        NEWS: Daylight Confirmed For PS4 and PC

        Zombie Studios' survival-horror will be making its way to PS4 and PC in April 2014.


        Through a short video posted over at IGN, it has been revealed Daylight is to have both a PS4 and PC release set for April - however, no specific day was given.

        Daylight puts players in the first-person perspective, whilst combining elements of the survival-horror genre, allowing the player to truly immerse themself in this horrifying experience. 

        Check out an earlier look at the game HERE, which gives more detail on the dark narrative and various gameplay mechanics.