Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

Friday, 28 March 2014

NEWS: Microsoft Discuss Halo 2 Anniversary's Multiplayer

The multiplayer aspect in the highly anticipated Halo 2 remake would have "to be fantastic."


Speaking with IGN, Microsoft Game Studies boss Phil Spencer has highlighted some of the most important features which would have to be included in the Halo 2 remake. 

Spencer initially discusses important moments during the original release of Halo 2 back in November 2004:

"In this fiticious world where that game existed", he says whilst smiling according to IGN - "it's an easy answer: it has to be just the multiplayer experience that we all found in that first Halo 2 game. If you think about what happened in the franchise and what were the hallmark moments - when did duel wielding come in, when did another playable character that wasn't Master Chief come in?"

More notably, Spencer goes on to speak on the multiplayer:

"All of the things that you and I know about the evolution of the franchise, if you're going to say one thing about Halo 2, you're going to talk about real multiplayer. I think you just have to nail that in just such a fundamentally core way. Frankly [we'd have to do it] probably better than we did with Halo 1 Anniversary. I thought the multiplayer in Halo 1 Anniversary was good, but Halo 1 never had multiplayer in the truest sense, so it always was going to be something different."

Although Spencer only speaks in a way which indicates the anniversary remake is yet to be announced, Master Chief's voice actor Steve Downes recently said:

"What you can look forward to this year is an anniversary edition of Halo 2."

Halo 2 was one of the most successful titles to incorporate online multiplayer during the lifespan of the original Xbox - the servers were shut down April 2010.

Friday, 21 March 2014

NEWS: DICE Details Battlefield 4 Naval Strike DLC Maps

The latest Battlefield 4 DLC will include four new multiplayer maps.


Developer DICE has spoke in-depth on each map that is to be available in the upcoming Naval Strike DLC pack - a set of new multiplayer maps which are based on the ideologies behind naval warfare. 

Lost Islands

"Starting with Lost Islands, this map focuses around a crashed airplane located near the center of the map. The map itself contains several small islands surrounding the crash site that can be traversed using quad bikes around the whole map, or by using boats (including the new hovercraft) to take shortcuts across it. The key to master this map is to control the plane at the crash site, which can be blown open to give infantry some much needed cover. Another special area of this map is the cave blanketed by a waterfall, as it provides visual cover for patrolling boats and helicopters."

Nansha Strike

"Nansha Strike is a very boat heavy map with several bases spread out in the water to battle it out on, while at the same time allowing total infantry control of the middle areas. The central area provides a lot of cover for infantry and is a death trap for water vehicles if they try to enter it via the small rivers. The surrounding bases can be captured from the water, with some offering big bases in the middle of the sea for infantry. This is where the more powerful vehicles spawn, which makes them key to own and control."

Wave Breaker

"Wave Breaker has a unique submarine base hidden in the middle mountain which allows for tight close quarter combat, but it also has wide canals where it’s possible to do drive-bys with the attack boats to add extra mayhem to the mix. The middle area has many different Levolution possibilities. You can for instance bring down a submarine from its support and turn off the lights in the surrounding corridors. It’s also possible to stop boats from entering the area by closing the four flood gates and blocking the direct path from the bases on the two sides. The middle island will give players intense fights in Deathmatch modes."

Operation Mortar

"Operation Mortar is our vacation paradise turned into a war zone, with wooden huts surrounding the islands. There is an old fort on the top of the mountain, which provides a great overview over the whole map. It also gives the team owning it a fast way to capture the other bases on the main island. In Rush, this levels starts from the bottom of the islands and goes up towards the fort, providing interesting and fun vertical gameplay which will provide a big challenge for attackers."

Naval Strike will be available at an earlier date of March 25 exclusively for premium players, whilst April 8 marks the release date for general purchase. 

Tuesday, 11 March 2014

NEWS: Titanfall's Installation Differences Explained

Publisher Respawn Entertainment has given reasons why the PC version requires much more disc space as opposed to the Xbox One release.


Following the noticeable differences between the Xbox One and PC versions of Titanfall in terms of how much more disc space is needed during the installation, publishers of the game Respawn has spoke with Eurogamer to explain the reasons why the gap is so dramatic.

Xbox One users are required to use up 17GB of space, whilst those playing on PC need to use up a gigantic 49GB of space. It turns out the primary reason is due to audio of all things - lead engineer for Repsawn, Richard Baker, explains:

"We have audio we either download or install from the disc, then we uncompress it. We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio."

"On a higher PC it wouldn't be an issue. On a medium or moderate PC, it wouldn't be an issue, it's that on a two-core [machine] with where our min spec is, we couldn't dedicate those resources to audio."

Titanfall was released today in North America on Xbox One and PC, whilst Europe has been given a release date of March 13, and will eventually hit shelves March 14 in the UK. The Xbox 360 version will be available March 25 in North America and March 28 throughout Europe.

Thursday, 6 March 2014

NEWS: Croteam Working On New Project

Serious Sam studios Croteam has revealed their working on a brand new IP.

 
Fansite Seriouszone sent en email to Croteam CEO Roman Ribaric enquiring into what current developments the company are engaged in, such as the status of Serious Sam 4.

Ribaric replied with a wealth of information, more notabley the confirmation that Croteam are working on a new title that will be "a mixture between Portal and The Witness."

This yet to be named game will also feature "a type of humor that is very different from Serious Sam.", and we can expect a release date in 2014 with no specific time frame as of now.

Wednesday, 5 March 2014

NEWS: Killzone Shadow Fall DLC Insurgent Pack Revealed

The first batch of paid DLC content has been detailed today, featuring lots of mulitplayer add-ons.



Samrat Sharma, Senior Online Producer for Guerrilla Games, has posted an in-depth look into an upcoming DLC release titled the 'Insurgent Pack' via Sony's US blog. This will be first batch of DLC which requires payment to access as opposed to the free downloadable maps on offer. Sharma describes the backstory as follows:

"The Helghast government has been secretly funding The Black Hand, the operatives of which have been infiltrating Vekta City. The VSA has also started a programme that sends saboteurs disguised as refugees to the Helghast side of the wall."

Releasing in April at a price of $9.99 / €9.99 (free to season pass owners), players will gain be able to get their hands on the following brand new features:
  • The Insurgent – a brand new class with two unique abilities: Hack and Steal.
      The insurgent starts with just a pistol and his wits about him. As vulnerable as he is, he can slowly build up his arsenal in the game by using [Steal] to steal weapons and abilities from downed enemies, which enables him to use those weapons throughout the game, even if he falls in combat. By Using [Hack] he can change enemy ground automata into friendlies, turning the tide of battle quite swiftly.
    • 3 New Abilities – The Scout, Support and Assault also get additional abilities
      • E-Pulse emitter – a deployable beacon that sends out an e-pulse making it difficult for enemy units to install automata in that area
      • Tactical Echo emitter – a deployable beacon that send out a Tactical Echo from a fixed location making the area hard to infiltrate by hidden enemy units
      • Guard Drone – The Assault gets a stationary Buddy drone; deploy it in one place and it guards the location from a ground level.
    • 3 New Weapons – Welcome old friends and new with this pack of weapons for the Scout, Assault and Support:
      • M82 – the classic assault rifle of choice from Killzone 2 and 3 is back!
      • L512 SMG Pistol – this amazing machine pistol makes your tactical secondary weapon of choice that much more punch
      • Sta14 Rifle – The sniper rifle of many battles past adds to your long distance sniping arsenal.
    • New Single Player Elite Mode – The nightmarish difficulty of Elite Mode will test the hardest of warriors
        3 lives, Hard difficulty, and the Shadowfall campaign to test your mettle.
      • New Online Collectibles Mode – Find the online collectibles crates in game for rewards
          A limited set of collectible crates will spawn only for Insurgent Expansion holders, one per match for a limited time. Collect one and earn extra points in game, collect more and stand to win rewards in game.
        • Insurgent Personalisation Pack
          • 1 OWL Skin
          • 3 Spotlight Moves
          • 1 Voice Over pack containing HGH and VSA battle chatter voices
        • New Challenges and Trophies
            All this content comes with its own set of Challenges and Trophies to unlock. Trophy details will be released soon.

        Tuesday, 4 March 2014

        NEWS: Titanfall Achievements Revealed

        The much anticipated Titanfall has had its achievements reach the surface today.


        Xbox Achievements - the website dedicated to helping players increase their gamerscores has posted all 35 achievements, making up for a total of 1000 gamerscore points. Titanfall is an online multiplayer first person shooter exclusively available on PC, Xbox 360, and Xbox One.

        EA confirmed a release date of March 11 for the PC and Xbox One release in North America and March 13 throughout Europe. The Xbox 360 version is to hit shelves March 25 in North America and March 28 in Europe. See the complete list of achievements below, including the requirements to earn them.

        Best in Class (25G)
        Finished as the to player on your team once.

        All Charged Up (25G)
        Killed 5 enemies with one Arc Cannon shot.

        Pull! (25G)
        Killed 10 ejecting Pilots

        Pull Harder! (25G)
        Killed an ejecting Pilot with the Plasma Railgun.

        All The Cards (25G)
        Earned 500 burn cards.

        My Robot Army (20G)
        Hacked 20 Spectres using the Data Knife.

        Refuse (50G)
        Survived an evacuation.

        I Like A Challenge (50G)
        Completed all challenges for a single weapon.

        IMC Pilot (50G)
        Completed the IMC Campaign.

        Militia Pilot (50G)
        Completed the Militia campaign.

        My Generation (50G)
        Became a second generation Pilot.

        IMC Elite Pilot (25G)
        Won every Campaign level as an IMC pilot.

        Militia Elite Pilot (25G)
        Won every campaign level as Militia pilot.

        Death From Above (25G)
        Killed 5 enemies by dropping a titan on them.

        Build Yourself (15G)
        Created a custom pilot loadout.

        Customize Your Ride (15G)
        Created a custom titan loadout.

        Halfway There (25G)
        Reached level 25.

        Maxed Out (50G)
        Reached level 50

        Flag Runner (25G)
        Won 50 Capture The Flag matches.

        I Wore 'Em Down (25G)
        Won 50 Attrition matches.

        Pilot Hunter (25G)
        Won 50 Pilot Hunter matches.

        Captured Everything (25G)
        Won 50 Hardpoint matches.

        I Stand Alone (25G)
        Won 50 Last Titan Standing matches.

        I've Seen It All (25G)
        Played every gameplay mode on every map.

        Ride 'Em Cowboy (25G)
        Rodeo-killed a Titan.

        Like A Vacation (25G)
        Completed training.

        Look Around (10G)
        Snapped the necks of 10 Pilots.

        All The Hardware (50G)
        Unlocked everything.

        Vortex Volley (15G)
        Caught a projectile shot from a vortex with your own vortex.

        Frequent Flyer (50G)
        Played 50 Campaign matches.

        I Killed Them All (25G)
        Killed all pilots during the evacuation single-handedly.

        Freerunner (25G)
        Wallran for 5 killometers.

        Gen 10 (0G)
        Reached the highest Pilot generation.

        Superior In Every Way (25G)
        Killed 1000 AI soldiers.

        Titanfall (25)
        Called in your Titan 25 times.

        Friday, 28 February 2014

        NEWS: Battlefield 4 DLC Naval Strike Release Date Announced

        The next batch of DLC is set for a late march release date, whilst premium members can gain access two weeks prior.

        Revealed through the official Battlefield website is a wealth of information regarding what players can expect in the latest DLC, titled 'Naval Strike' - featuring water-based combat set on four new maps taking place in the South China Sea. The blurb describes various ways of taking on opponents:

        "Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in any Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar."

        Also included is "the fan-favourite, Titan Mode from Battlefield 2142" as well as new weaponry, assignments, a hovercraft vehicle, and various gadgets. It should be noted further that those who carry a premium membership are able to download the DLC two weeks prior before its public release.

        Wednesday, 26 February 2014

        NEWS: Outlast DLC Release Date Confirmed

        The game's first DLC content will be available April for both PS4 and PC.


        Developers of the game Red Barrels has posted details regarding the upcoming DLC titled 'Whistleblower', which is to give players a narrative surrounding the events leading up to Outlast.

        You'll take control of "Waylon Park, software engineer under contract with Murkoff and the man who emailed journalists around the world - including Miles - at the beginning of Outlast.", the official description goes on to say:

        "Spending a couple of weeks at Mount Massive, during which he was unable to even talk to his wife and son in Boulder thanks to strict security protocols, Waylon developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their parents. Identifying with those poor souls fueled Waylon's anger, and set the stage for his unmasking of Mount Massive's rotten core."

        The DLC's narrative will also "stretch past the events of the first game to show the final chapter in Mount Massive Asylum's story."

        Its price has not yet been announced.

        Tuesday, 25 February 2014

        RETRO REVIEW: Duke Nukem 64

        Whilst Duke Nukem 64 is essentially a port of the original PC release, it does offer some interesting and entertaining changes.


        Nintendo 64

        Duke Nukem 64 is one of the most polished and well-done console ports during the 90s first-person era, and doesn't disappoint.

        Picking up directly after Duke Nukem II, Duke Nukem 3D takes a departure from the platformer genre and enters the realm of the first person shooter, giving one of the most memorable and iconic gaming experiences of all time. On a trip to Los Angeles, Duke is shot down by alien forces and quickly learns they are trying to take over the city through mutating former LAPD officers and using their own weaponry.

        With not much story to go on, its ultimately your mission to destroy any alien that gets in your way whilst protecting Duke's precious babes, and eventually saving the world from total domination. This is done through over 30 levels, including special secret levels and boss encounters, complete with an incredible arsenal of weapons.

        Its same to assume most of you have played the original Duke Nukem 3D, so lets get straight into the most important changes made to the Nintendo 64 port, the first thing you'll notice are the weapon redesigns - every weapon has been altered in some way, for example now you dual-wield SMGs instead of the chaingun cannon, and the original RPG is now a grenade launcher. There are now different types of ammo for both the pistol and shotgun - a stronger ammo type is available to blast through the pistol, whilst the shotgun welcomes explosive ammo, which can deal massive damage as well as easily committing suicide in close confined environments.

        Most of the explicits have been removed - considering this was a Nintendo release, this should come as no suprise. Whilst Duke maintains some of his one-liners, the more crude ones have been taken away, and now the babes are dressed with more clothing as opposed to the original, in which they were practically naked. A nice feature put into this version is the ability to actually save babes scattered around each level - this, along with finding all the secrets, adds a lot of replay value, especially if you're a completionist wanting to 100% every level possible.

        Unlike many console ports at the time, Duke Nukem 64 managed to play at impressive framerates, making for extremely smooth gameplay - this combined with the excellent level designs make for a fantastic experience. Although the controls take quite a while to get used to, once you get the hang of it, you should find yourself maneuvering at a comfortable pace - there are various control schemes available, and whilst neither really change that much from another, it's worth going through them all and experimenting which is best for you.

        Whilst the graphics aren't quite on par with the original release, there are some nice improvements in some areas - explosions look incredible and feature some of the best polygonal effects of the time, and even more notable is the final boss (Cycloid Emperor), who now sports a fully-rendered 3D model as opposed to the original 2D sprite. Its a mix of both good and bad graphics, the new visuals are fantastic, but overall most of the textures are very pixelated and blurry, making it sometimes difficult to navigate certain parts of levels, especially if you're new to the game.

        One of the best additions to Duke Nukem 64 are the multiplayer options, you can either rip aliens apart in co-op with a buddy or battle it out on the maps available, including Castle Dukenstein - a parody of Wolfenstein 3D. 'Duke Bots' can also be added if there aren't enough real players, making up the numbers for a healthy firefight.

        This game is a must-play, offering the same incredibly well-designed levels from the PC release, along with some of the most unique weapons at your disposal to blast away those pesky alien maggots. retroreview

        8/10

        Monday, 24 February 2014

        REVIEW: Call of Juarez: Gunslinger

        Gunslinger should remind you shooters don't have to be about war all the time, just a good old fashioned cowboy slaughterfest.

        Developer: Techland | Publisher: Ubisoft | Genre: First-Person Shooter

        PS3 | Xbox 360 | Windows PC

        Through a series of arcade-style missions and a generally unique narrative, you'll have a blast taking on various iconic outlaws.

        The game starts in a saloon in Abilene, Kansas, which that looks like its straight from A Fistful of Dollars - here, a mysterious bounty hunter known as Silas Greaves takes a seat and is quickly recognised by a group of fellow drinkers known as Steve, Jack, and the teenager Dwight, who interrogate him on his past adventures. 

        It's through these stories the adventure begins - however, Greaves is presented by a dime novel, which only semi portrays his encounters with famous outlaws, and its through both versions presented in the novel and Graves himself that the game is played. Each mission is greeted with a gorgeous cartoon look, which resembles games such as Borderlands and XIII, and its through these graphics that you get a sense of playing through a comic book - this is visually symbolic as it reminds you this game is meant to be played for fun and not to be taken too serious.

        You'll often hear Greaves' voice describing certain events, whilst Steve, Jack, and Dwight question his actions as they will compare the situation to how its described in the dime novel - this makes for alternative narratives being played out, for example you might be respectfully asked for a duel by an outlaw in the novel, but the real events according to Greaves are that you were ambushed unfairly. You are able to play out both versions, which adds a sense of gameplay that's rarely seen in other games.

        You'll gain experience by blasting enemies with typical western weaponry such as a revolver, double-barreled shotgun, a long-range rifle, and sticks of dynamite - this experience gives you the ability to improve skill trees, which are categorised accordingly to each weapon type. Different ways of disposing of enemies will alter the amount of experience gained, for example if you build up a combo, you'll get rewarded for it - types of kills include headshots, dynamite explosions, and so forth.

        If you prefer using the rifle and taking out enemies from a distance, it'd be advised to use your skill points on that specific skill tree to gain additional abilities and unlock special weapons, or you could mix up your points into all three and experiment with all the weapons. Typically, at the end of a mission, you'll be given the chance to duel with a boss - if you've ever seen a western movie, there's usually a standoff between two people and its him who is fastest to reach his gun and shoot that wins, this is exactly what you do in the game through a series of quick mini-games such as keeping your concentration of the enemy whilst you position your hand ready to grab your revolver.

        To add a little replayability, you are encouraged to seek out 'nuggets of truth', which are scattered around each mission for you to uncover, these pieces of information reveal certain narratives about some of the game's themes such as characters and famous events. You can also start a new game plus to fully max out your skill trees or go through the game again on an increased difficulty, these are nice features and should be utilized if you're the completionist type.

        Making gameplay more interesting is the use of the concentration ability, which when used puts everything in slow-motion and marks all known enemies with a vibrant red colour, allowing you to quickly pop them off one by one at a leisurely pace - well, until the concentration meter runs out. There's also the 'Sense of Death' - this will automatically activate if you're low on health and an enemy shoots at you, time will once again slow down and you'll have the opportunity to dodge an incoming bullet, deeming you fit to carry on fighting, but if the meter isn't full, you won't the chance to live, instead you'll simply die and have to restart.

        At its core, Gunslinger is your run of the mill shooter but manages to capture a sense of uniqueness through its extremely fun arcade-style gameplay and a narrative that is both hilarious and engaging. It acts as a refreshing breather compared to the more serious shooters out there, and shouldn't be ignored as it provides a ton of fun complete with some extremely well-thought out gameplay. review1

        8/10

        Wednesday, 19 February 2014

        NEWS: Wolfenstein: The New Order Trailer Reveals DOOM Beta

        New trailer shows off gameplay of the upcoming Wolfenstein game, but more interestingly - a DOOM beta announcement.



        Those who decide to pre-order Wolfenstein: The New Order are to gain exclusive access to the Doom beta, according to the latest trailer, which showcases various characters and glimpses into the game's narratives.

        But it's the end of the video that comes as a bit of a suprise - considering we've heard practically nothing on the next Doom title, and then we're told a beta is to take place but with no actual date confirmed as of yet.

        Apparently now known as just Doom instead of Doom 4, it's still to be confirmed whether the game will act as a sequel to Doom 3 or is a reboot of the original, which was released all the way back in 1993. [UPDATE: Bethesda has confirmed this will be the next chapter in the series]

        Evidently, multiplayer is to play an important role in the game - more information can be seen on the official Wolfenstein website, which answers questions regarding how to gain access to the beta. Check out the mentioned trailer below.

        Wednesday, 5 February 2014

        NEWS: Warface Xbox 360 Beta Begins Today

        Crytek has opened the beta doors today on the Xbox 360 to those who signed up through the game's website.


        Whilst the beta is currently live, you can still sign up for your chance to get involved via the Warface website, those willing to participate must be from any of the following regions/countries - Germany, Spain, Nordic, United Kingdom, United Stats, New Zealand, and Australia.

        Also, Major Nelson of Xbox has put up a competition which will allow a further 50 players into the beta - you can enter HERE.

        Warface is a free-to-play (with the required Xbox LIVE gold subscription) co-op shooter, which heavily relies on team work taking advantage of the numerous classes that are available, including Rifleman, Medic, Engineer, and Sniper.

        Tuesday, 4 February 2014

        NEWS: Borderlands 2 Becomes 2K Games' Best Selling Game

        Since its release in November 2012, Borderlands 2 has officially become the best selling game in the 2K Games library.


        A report detailing sales during the third quarter of the fiscal year of 2014 has shown Borderlands 2 to be the most sold game to date within the company.

        Since 2012, the game has managed to sell an impressive 8.5 million units across its numerous releases on Xbox 360, PS3, and PC.

        At Gamescom last year, Gearbox Software announced the game would also be making its way to PS Vita - however, since then, there has been no further developments.

        Monday, 3 February 2014

        NEWS: Release Date Set For Rambo: The Video Game

        Europe is first to get their hands on the upcoming Rambo game, with North America and Canadian soon following.



        The release date has been revealed through the game's official website, which also briefly describes what players can expect in the movie-based title - Rambo: The Video Game will hit shelves across Europe February 21 on the Xbox 360, PS3, and Windows. Regarding North America and Canada, the post simply said their releases "will follow later in Q1 2014.

        Players will experience "iconic action-sequences and story-arcs of First Blood, Rambo: First Blood Part II & Rambo III."

        The footnote of the post described the thoughts of an unknown Reef spokesperson, saying "We are delighted to announce the final EU release date for Rambo: The Video Game and although the main game is now complete our journey with Rambo continues as we will soon start development on the game's first DLC expansion pack with our partners at Teyon."

        Wednesday, 22 January 2014

        NEWS: Clan Support Coming To Killzone Shadow Fall

        The game's latest patch will incorporate a clan system and will only be the first phase, hinting at further updates.


        The official Killzone website has detailed what's in store for players through the upcoming patch 1.09, and it doesn't disappoint.

        Victor Zuylen of Guerrilla Games said:

        "We truly appreciate the passion you've demonstrated in helping Killzone Shadow Fall become the best it can be, and we apologize for the time it's taking to implement our full vision for the clan system. To make the wait more bearable, we've decided to roll out clan features in multiple phases."

        Patch 1.09 will include the first phase, which is to be released early February - "this phase introduces clan system features to both the game and the website. The patch will add support for displaying clan tags alongside player names in the game, while the website will receive basic clan management functionality - including the ability to create clans, add/remove members, and promote members to clan officers."

        Until then, be sure to download the free maps given to players just last week - more info HERE.

        Wednesday, 15 January 2014

        NEWS: Killzone Shadow Fall - Free Maps Revealed

        Two maps have been unveiled today, which will be released completely free of charge.


        Poria Torkan, Producer over at Guerrilla games has shared details regarding the upcoming maps, which will be completely free to download - the news came directly from the official US PlayStation blog.

        First off, we have 'The Cruiser' (pictured above), described as "a close-to-mid-range combat map set in the confines of a decommissioned ISA cruiser. Consisting of tight, claustrophobic corridors and interconnected compartments, they to dominating this map is identifying and controlling its choke points."

        Secondly, there's 'The Hangar' (pictured below), described as "a wide-open map situated in the hanger bay of one of Helghan's humongous mining spires. In addition to the main area, which offers long lines of sight suitable for sniping, the map contains alternative routes that will need to be secured for full control."


        Torkan also goes on to confirm the team are "working on the first DLC expansion for Killzone Shadow Fall.", with more details emerging in the near future.

        Tuesday, 7 January 2014

        NEWS: Far Cry HD Compilation Revealed

        Ubisoft has detailed a Far Cry compilation including all of the series' games, including Blood Dragon.


        Releasing February 14, the compilation known as Far Cry Wild Expeditions is to include a HD remastered version of the original Far Cry, as well as Far Cry 2, Far Cry 3 and Far Cry 3 Blood Dragon.

        The bundle will be available on PS3, Xbox 360, and PC - check out Gaming Till Dawn's review of Far Cry 3 here, or read its summary below.

        "Overall, a brilliant game fueled with addictive gameplay and a narrative full of plot twists that could very well bring out your emotional side - all of that mixed with well-thought out quests and activities will provide an excellent gaming experence, one you shouldn't miss out on."

        If you've never really got into the franchise, here's the perfect chance - you won't be disappointed.

        Wednesday, 11 December 2013

        NEWS: Latest Battlefield 4 Update Will Fix Various Problems

        The latest patch for the PlayStation 4 version of the game should take care of problems players have been experiencing of late.


        A 600MB update has been released for Battlefield 4 on the PS4 - the announcement came from the Battlelog forum today.

        Its purpose is to fix certain client crashes, audio drop outs, among other various issues. You may need to restart the game for the update to start.

        Check out a detailed list of the fixes below.

        • General stability fixes that should remove a large amount of the client crashes we are currently seeing on the PS4.
        • Fixed the audio drop outs that could occur when playing on large maps. Typical maps affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from players running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds.
        • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks.
        • Further reduced the probability of getting a corrupt save file by doing miscellaneous changes to the save file system. These include removing the save file saving again when quitting multiplayer.
        • Fixed multiple crashes that could occur when bringing up the in-game Battlelog during round transition.
        • Fixed a crash that could occur when using the BattleScreen.
        • Fixed a random crash related to destroying vehicles.
        • Fixed minor destruction issues in the terrain.

        Wednesday, 20 November 2013

        NEWS: Call of Duty Ghosts - PS4 Patch Released

        Problems experienced on the PS4 version of Ghosts will hopefully be fixed with the newly released patch.



        Since it's launch, people have been reporting numerous problems in Call of Duty Ghosts, such as spawn-killing exploits in the game's multiplayer, as well as performance issues. 

        A patch released today should fix any of the mentioned problems, other updates include a XP reward increase in Operations as well as numerous weapon challenges. 

        Leaderboards for the Search & Destroy gametype have now been implemented along with increased XP, and collision bugs which promote cheating are now fixed.

        Sunday, 3 November 2013

        NEWS: Battlefield 4 - Second Assault DLC Maps Revealed

        DICE have confirmed a total of four maps will be included in the Second Assault DLC, which most players will already be familiar with.


        During the recent Battlefield 4 Showdown event, Larry Hyrb revealed that four maps from Battlefield 3 will be redesigned for Battlefield 4 using the Frostbite 3 engine. The maps include Operation Firestorm, Operation Metro, Caspian Border, and finally Gulf of Oman.

        It has also been confirmed by EA that the DLC will be available November 22, launch day for the Xbox One, whilst PC and PlayStation dates have not yet been announced.

        The Second Assault will be the first of five planned DLC releases which will periodically release through the game's lifespan - the other four are titled China Rising, Naval Strike, Dragon's Teeth, and Final Stand.