Showing posts with label first person shooter. Show all posts
Showing posts with label first person shooter. Show all posts

Friday, 21 March 2014

NEWS: DICE Details Battlefield 4 Naval Strike DLC Maps

The latest Battlefield 4 DLC will include four new multiplayer maps.


Developer DICE has spoke in-depth on each map that is to be available in the upcoming Naval Strike DLC pack - a set of new multiplayer maps which are based on the ideologies behind naval warfare. 

Lost Islands

"Starting with Lost Islands, this map focuses around a crashed airplane located near the center of the map. The map itself contains several small islands surrounding the crash site that can be traversed using quad bikes around the whole map, or by using boats (including the new hovercraft) to take shortcuts across it. The key to master this map is to control the plane at the crash site, which can be blown open to give infantry some much needed cover. Another special area of this map is the cave blanketed by a waterfall, as it provides visual cover for patrolling boats and helicopters."

Nansha Strike

"Nansha Strike is a very boat heavy map with several bases spread out in the water to battle it out on, while at the same time allowing total infantry control of the middle areas. The central area provides a lot of cover for infantry and is a death trap for water vehicles if they try to enter it via the small rivers. The surrounding bases can be captured from the water, with some offering big bases in the middle of the sea for infantry. This is where the more powerful vehicles spawn, which makes them key to own and control."

Wave Breaker

"Wave Breaker has a unique submarine base hidden in the middle mountain which allows for tight close quarter combat, but it also has wide canals where it’s possible to do drive-bys with the attack boats to add extra mayhem to the mix. The middle area has many different Levolution possibilities. You can for instance bring down a submarine from its support and turn off the lights in the surrounding corridors. It’s also possible to stop boats from entering the area by closing the four flood gates and blocking the direct path from the bases on the two sides. The middle island will give players intense fights in Deathmatch modes."

Operation Mortar

"Operation Mortar is our vacation paradise turned into a war zone, with wooden huts surrounding the islands. There is an old fort on the top of the mountain, which provides a great overview over the whole map. It also gives the team owning it a fast way to capture the other bases on the main island. In Rush, this levels starts from the bottom of the islands and goes up towards the fort, providing interesting and fun vertical gameplay which will provide a big challenge for attackers."

Naval Strike will be available at an earlier date of March 25 exclusively for premium players, whilst April 8 marks the release date for general purchase. 

Wednesday, 5 March 2014

NEWS: Killzone Shadow Fall DLC Insurgent Pack Revealed

The first batch of paid DLC content has been detailed today, featuring lots of mulitplayer add-ons.



Samrat Sharma, Senior Online Producer for Guerrilla Games, has posted an in-depth look into an upcoming DLC release titled the 'Insurgent Pack' via Sony's US blog. This will be first batch of DLC which requires payment to access as opposed to the free downloadable maps on offer. Sharma describes the backstory as follows:

"The Helghast government has been secretly funding The Black Hand, the operatives of which have been infiltrating Vekta City. The VSA has also started a programme that sends saboteurs disguised as refugees to the Helghast side of the wall."

Releasing in April at a price of $9.99 / €9.99 (free to season pass owners), players will gain be able to get their hands on the following brand new features:
  • The Insurgent – a brand new class with two unique abilities: Hack and Steal.
      The insurgent starts with just a pistol and his wits about him. As vulnerable as he is, he can slowly build up his arsenal in the game by using [Steal] to steal weapons and abilities from downed enemies, which enables him to use those weapons throughout the game, even if he falls in combat. By Using [Hack] he can change enemy ground automata into friendlies, turning the tide of battle quite swiftly.
    • 3 New Abilities – The Scout, Support and Assault also get additional abilities
      • E-Pulse emitter – a deployable beacon that sends out an e-pulse making it difficult for enemy units to install automata in that area
      • Tactical Echo emitter – a deployable beacon that send out a Tactical Echo from a fixed location making the area hard to infiltrate by hidden enemy units
      • Guard Drone – The Assault gets a stationary Buddy drone; deploy it in one place and it guards the location from a ground level.
    • 3 New Weapons – Welcome old friends and new with this pack of weapons for the Scout, Assault and Support:
      • M82 – the classic assault rifle of choice from Killzone 2 and 3 is back!
      • L512 SMG Pistol – this amazing machine pistol makes your tactical secondary weapon of choice that much more punch
      • Sta14 Rifle – The sniper rifle of many battles past adds to your long distance sniping arsenal.
    • New Single Player Elite Mode – The nightmarish difficulty of Elite Mode will test the hardest of warriors
        3 lives, Hard difficulty, and the Shadowfall campaign to test your mettle.
      • New Online Collectibles Mode – Find the online collectibles crates in game for rewards
          A limited set of collectible crates will spawn only for Insurgent Expansion holders, one per match for a limited time. Collect one and earn extra points in game, collect more and stand to win rewards in game.
        • Insurgent Personalisation Pack
          • 1 OWL Skin
          • 3 Spotlight Moves
          • 1 Voice Over pack containing HGH and VSA battle chatter voices
        • New Challenges and Trophies
            All this content comes with its own set of Challenges and Trophies to unlock. Trophy details will be released soon.

        Tuesday, 4 March 2014

        NEWS: Titanfall Achievements Revealed

        The much anticipated Titanfall has had its achievements reach the surface today.


        Xbox Achievements - the website dedicated to helping players increase their gamerscores has posted all 35 achievements, making up for a total of 1000 gamerscore points. Titanfall is an online multiplayer first person shooter exclusively available on PC, Xbox 360, and Xbox One.

        EA confirmed a release date of March 11 for the PC and Xbox One release in North America and March 13 throughout Europe. The Xbox 360 version is to hit shelves March 25 in North America and March 28 in Europe. See the complete list of achievements below, including the requirements to earn them.

        Best in Class (25G)
        Finished as the to player on your team once.

        All Charged Up (25G)
        Killed 5 enemies with one Arc Cannon shot.

        Pull! (25G)
        Killed 10 ejecting Pilots

        Pull Harder! (25G)
        Killed an ejecting Pilot with the Plasma Railgun.

        All The Cards (25G)
        Earned 500 burn cards.

        My Robot Army (20G)
        Hacked 20 Spectres using the Data Knife.

        Refuse (50G)
        Survived an evacuation.

        I Like A Challenge (50G)
        Completed all challenges for a single weapon.

        IMC Pilot (50G)
        Completed the IMC Campaign.

        Militia Pilot (50G)
        Completed the Militia campaign.

        My Generation (50G)
        Became a second generation Pilot.

        IMC Elite Pilot (25G)
        Won every Campaign level as an IMC pilot.

        Militia Elite Pilot (25G)
        Won every campaign level as Militia pilot.

        Death From Above (25G)
        Killed 5 enemies by dropping a titan on them.

        Build Yourself (15G)
        Created a custom pilot loadout.

        Customize Your Ride (15G)
        Created a custom titan loadout.

        Halfway There (25G)
        Reached level 25.

        Maxed Out (50G)
        Reached level 50

        Flag Runner (25G)
        Won 50 Capture The Flag matches.

        I Wore 'Em Down (25G)
        Won 50 Attrition matches.

        Pilot Hunter (25G)
        Won 50 Pilot Hunter matches.

        Captured Everything (25G)
        Won 50 Hardpoint matches.

        I Stand Alone (25G)
        Won 50 Last Titan Standing matches.

        I've Seen It All (25G)
        Played every gameplay mode on every map.

        Ride 'Em Cowboy (25G)
        Rodeo-killed a Titan.

        Like A Vacation (25G)
        Completed training.

        Look Around (10G)
        Snapped the necks of 10 Pilots.

        All The Hardware (50G)
        Unlocked everything.

        Vortex Volley (15G)
        Caught a projectile shot from a vortex with your own vortex.

        Frequent Flyer (50G)
        Played 50 Campaign matches.

        I Killed Them All (25G)
        Killed all pilots during the evacuation single-handedly.

        Freerunner (25G)
        Wallran for 5 killometers.

        Gen 10 (0G)
        Reached the highest Pilot generation.

        Superior In Every Way (25G)
        Killed 1000 AI soldiers.

        Titanfall (25)
        Called in your Titan 25 times.

        Tuesday, 25 February 2014

        RETRO REVIEW: Duke Nukem 64

        Whilst Duke Nukem 64 is essentially a port of the original PC release, it does offer some interesting and entertaining changes.


        Nintendo 64

        Duke Nukem 64 is one of the most polished and well-done console ports during the 90s first-person era, and doesn't disappoint.

        Picking up directly after Duke Nukem II, Duke Nukem 3D takes a departure from the platformer genre and enters the realm of the first person shooter, giving one of the most memorable and iconic gaming experiences of all time. On a trip to Los Angeles, Duke is shot down by alien forces and quickly learns they are trying to take over the city through mutating former LAPD officers and using their own weaponry.

        With not much story to go on, its ultimately your mission to destroy any alien that gets in your way whilst protecting Duke's precious babes, and eventually saving the world from total domination. This is done through over 30 levels, including special secret levels and boss encounters, complete with an incredible arsenal of weapons.

        Its same to assume most of you have played the original Duke Nukem 3D, so lets get straight into the most important changes made to the Nintendo 64 port, the first thing you'll notice are the weapon redesigns - every weapon has been altered in some way, for example now you dual-wield SMGs instead of the chaingun cannon, and the original RPG is now a grenade launcher. There are now different types of ammo for both the pistol and shotgun - a stronger ammo type is available to blast through the pistol, whilst the shotgun welcomes explosive ammo, which can deal massive damage as well as easily committing suicide in close confined environments.

        Most of the explicits have been removed - considering this was a Nintendo release, this should come as no suprise. Whilst Duke maintains some of his one-liners, the more crude ones have been taken away, and now the babes are dressed with more clothing as opposed to the original, in which they were practically naked. A nice feature put into this version is the ability to actually save babes scattered around each level - this, along with finding all the secrets, adds a lot of replay value, especially if you're a completionist wanting to 100% every level possible.

        Unlike many console ports at the time, Duke Nukem 64 managed to play at impressive framerates, making for extremely smooth gameplay - this combined with the excellent level designs make for a fantastic experience. Although the controls take quite a while to get used to, once you get the hang of it, you should find yourself maneuvering at a comfortable pace - there are various control schemes available, and whilst neither really change that much from another, it's worth going through them all and experimenting which is best for you.

        Whilst the graphics aren't quite on par with the original release, there are some nice improvements in some areas - explosions look incredible and feature some of the best polygonal effects of the time, and even more notable is the final boss (Cycloid Emperor), who now sports a fully-rendered 3D model as opposed to the original 2D sprite. Its a mix of both good and bad graphics, the new visuals are fantastic, but overall most of the textures are very pixelated and blurry, making it sometimes difficult to navigate certain parts of levels, especially if you're new to the game.

        One of the best additions to Duke Nukem 64 are the multiplayer options, you can either rip aliens apart in co-op with a buddy or battle it out on the maps available, including Castle Dukenstein - a parody of Wolfenstein 3D. 'Duke Bots' can also be added if there aren't enough real players, making up the numbers for a healthy firefight.

        This game is a must-play, offering the same incredibly well-designed levels from the PC release, along with some of the most unique weapons at your disposal to blast away those pesky alien maggots. retroreview

        8/10

        Monday, 24 February 2014

        REVIEW: Call of Juarez: Gunslinger

        Gunslinger should remind you shooters don't have to be about war all the time, just a good old fashioned cowboy slaughterfest.

        Developer: Techland | Publisher: Ubisoft | Genre: First-Person Shooter

        PS3 | Xbox 360 | Windows PC

        Through a series of arcade-style missions and a generally unique narrative, you'll have a blast taking on various iconic outlaws.

        The game starts in a saloon in Abilene, Kansas, which that looks like its straight from A Fistful of Dollars - here, a mysterious bounty hunter known as Silas Greaves takes a seat and is quickly recognised by a group of fellow drinkers known as Steve, Jack, and the teenager Dwight, who interrogate him on his past adventures. 

        It's through these stories the adventure begins - however, Greaves is presented by a dime novel, which only semi portrays his encounters with famous outlaws, and its through both versions presented in the novel and Graves himself that the game is played. Each mission is greeted with a gorgeous cartoon look, which resembles games such as Borderlands and XIII, and its through these graphics that you get a sense of playing through a comic book - this is visually symbolic as it reminds you this game is meant to be played for fun and not to be taken too serious.

        You'll often hear Greaves' voice describing certain events, whilst Steve, Jack, and Dwight question his actions as they will compare the situation to how its described in the dime novel - this makes for alternative narratives being played out, for example you might be respectfully asked for a duel by an outlaw in the novel, but the real events according to Greaves are that you were ambushed unfairly. You are able to play out both versions, which adds a sense of gameplay that's rarely seen in other games.

        You'll gain experience by blasting enemies with typical western weaponry such as a revolver, double-barreled shotgun, a long-range rifle, and sticks of dynamite - this experience gives you the ability to improve skill trees, which are categorised accordingly to each weapon type. Different ways of disposing of enemies will alter the amount of experience gained, for example if you build up a combo, you'll get rewarded for it - types of kills include headshots, dynamite explosions, and so forth.

        If you prefer using the rifle and taking out enemies from a distance, it'd be advised to use your skill points on that specific skill tree to gain additional abilities and unlock special weapons, or you could mix up your points into all three and experiment with all the weapons. Typically, at the end of a mission, you'll be given the chance to duel with a boss - if you've ever seen a western movie, there's usually a standoff between two people and its him who is fastest to reach his gun and shoot that wins, this is exactly what you do in the game through a series of quick mini-games such as keeping your concentration of the enemy whilst you position your hand ready to grab your revolver.

        To add a little replayability, you are encouraged to seek out 'nuggets of truth', which are scattered around each mission for you to uncover, these pieces of information reveal certain narratives about some of the game's themes such as characters and famous events. You can also start a new game plus to fully max out your skill trees or go through the game again on an increased difficulty, these are nice features and should be utilized if you're the completionist type.

        Making gameplay more interesting is the use of the concentration ability, which when used puts everything in slow-motion and marks all known enemies with a vibrant red colour, allowing you to quickly pop them off one by one at a leisurely pace - well, until the concentration meter runs out. There's also the 'Sense of Death' - this will automatically activate if you're low on health and an enemy shoots at you, time will once again slow down and you'll have the opportunity to dodge an incoming bullet, deeming you fit to carry on fighting, but if the meter isn't full, you won't the chance to live, instead you'll simply die and have to restart.

        At its core, Gunslinger is your run of the mill shooter but manages to capture a sense of uniqueness through its extremely fun arcade-style gameplay and a narrative that is both hilarious and engaging. It acts as a refreshing breather compared to the more serious shooters out there, and shouldn't be ignored as it provides a ton of fun complete with some extremely well-thought out gameplay. review1

        8/10

        Monday, 3 February 2014

        NEWS: Release Date Set For Rambo: The Video Game

        Europe is first to get their hands on the upcoming Rambo game, with North America and Canadian soon following.



        The release date has been revealed through the game's official website, which also briefly describes what players can expect in the movie-based title - Rambo: The Video Game will hit shelves across Europe February 21 on the Xbox 360, PS3, and Windows. Regarding North America and Canada, the post simply said their releases "will follow later in Q1 2014.

        Players will experience "iconic action-sequences and story-arcs of First Blood, Rambo: First Blood Part II & Rambo III."

        The footnote of the post described the thoughts of an unknown Reef spokesperson, saying "We are delighted to announce the final EU release date for Rambo: The Video Game and although the main game is now complete our journey with Rambo continues as we will soon start development on the game's first DLC expansion pack with our partners at Teyon."

        Wednesday, 22 January 2014

        NEWS: Clan Support Coming To Killzone Shadow Fall

        The game's latest patch will incorporate a clan system and will only be the first phase, hinting at further updates.


        The official Killzone website has detailed what's in store for players through the upcoming patch 1.09, and it doesn't disappoint.

        Victor Zuylen of Guerrilla Games said:

        "We truly appreciate the passion you've demonstrated in helping Killzone Shadow Fall become the best it can be, and we apologize for the time it's taking to implement our full vision for the clan system. To make the wait more bearable, we've decided to roll out clan features in multiple phases."

        Patch 1.09 will include the first phase, which is to be released early February - "this phase introduces clan system features to both the game and the website. The patch will add support for displaying clan tags alongside player names in the game, while the website will receive basic clan management functionality - including the ability to create clans, add/remove members, and promote members to clan officers."

        Until then, be sure to download the free maps given to players just last week - more info HERE.

        Friday, 8 November 2013

        NEWS: Killzone Shadow Fall Trophies Revealed

        Full trophy list for the upcoming PS4 launch title Killzone Shadow Fall has been released.


        Trophy-tracking website Exophase has listed all the trophies available in the PS4-exclusive Killzone Shadow Fall - set 30 years after the events of the first three Killzone games, the game will immerse players in a civil war between Vektans and Helghast. 

        The trophies mentioned cover both single-player and multiplayer, adding up to a total of 33. Check out the full list below.

        Bronze

        Outsmarted - In singleplayer, get a quadruple kill with a single Frag Grenade
        Gatherer - Find 50% of the collectibles in the campaign
        The Handler - Complete level 'The Handler'
        The Father - Complete level 'The Father'
        The Agent - Complete level 'The Agent'
        The Patriot - Complete level 'The Patriot'
        The Doctor - Complete level 'The Doctor'
        The Shadow - Complete level 'The Shadow'
        The Helghast - Complete level 'The Helghast'
        Tourist - Complete a match on every multiplayer map
        New Shadow - In 'The Savior', complete the mission without being spotted
        Scout - Max out any upgradable Scout ability
        Support - Max out any upgradable Support ability
        Assault - Max out any upgradable Assault ability
        Conscientious Killer - Complete the campaign on any difficulty without shooting any civilians
        Deniable - In 'The Shadow', operate without raising an alarm or disabling the security mainframe
        Violence is the answer? - In 'The Savior', kill 20 soldiers and still complete the mission
        Outmaneuvered - In singleplayer, kill 5 Helghast with gunfire while ziplining

        Silver

        Dominator - Win a match on every multiplayer map
        The Dead - Complete level 'The Dead'
        The Destroyer - Complete level 'The Destroyer'
        Shadows Cannot Be Killed - Complete the campaign on any difficulty without dying
        On Your Way - Complete 200 challenges
        Outgunned - In singleplayer, kill 6 Helghast with headshots within a single adrenaline rush
        The Knowledge - Find all collectibles in the campaign
        Decorated - Earn a total of 500 accolade

        Gold

        Million Points - Get a total of 1,000,000 points in multiplayer
        Multiplayer Elite - Complete 400 challenges
        Elite Shadow Marshal - Complete all missions on Hard difficulty
        Jack Of All Trades - Max out all upgradable abilities
        The Savior - Complete level 'The Savior' and prevent the escalation of a new war
        Weapons Specialist - Unlock all attachments for all weapons

        Platinum

        Hero - Obtain all Killzone Shadow Fall trophies

        The game will launch with the PS4 first in the US November 15, and November 29 throughout Europe. Check out the trophy "Shadows Cannot Be Killed - Complete the campaign on any difficulty without dying" - imagine getting to the very end and dying.....

        Sunday, 3 November 2013

        NEWS: Battlefield 4 - Second Assault DLC Maps Revealed

        DICE have confirmed a total of four maps will be included in the Second Assault DLC, which most players will already be familiar with.


        During the recent Battlefield 4 Showdown event, Larry Hyrb revealed that four maps from Battlefield 3 will be redesigned for Battlefield 4 using the Frostbite 3 engine. The maps include Operation Firestorm, Operation Metro, Caspian Border, and finally Gulf of Oman.

        It has also been confirmed by EA that the DLC will be available November 22, launch day for the Xbox One, whilst PC and PlayStation dates have not yet been announced.

        The Second Assault will be the first of five planned DLC releases which will periodically release through the game's lifespan - the other four are titled China Rising, Naval Strike, Dragon's Teeth, and Final Stand. 

        Thursday, 31 October 2013

        REVIEW: Spec Ops: The Line

        Not your typical run of the mill "army" game - Spec Ops will keep you guessing what's around the corner constantly.


        Developer: Yager Development | Publisher: 2K Games | Genre: Third-Person Shooter



        PS3 | Xbox 360 | Windows PC | Mac

        One of the more interesting games of recent, Spec Ops: The Line will take you on an adventure through Hell and back, and will leave you with plenty of questions.

        You play as Captain Martin Walker, who at first glance seems like your stereotypical American soldier, along with your team mates Lugo and Adams, you have been given the orders to save survivors in Dubai and bring them to safety - reasons being massive sandstorms have been regularly hitting the city, putting the citizens at a huge risk. Trust me though, this isn't the real problem.

        The game's core gameplay contains tons of action - right from the start, you'll find yourself manning a minigun from a helicopter shooting at enemy 'copters, which sets the tone for the rest of the game; hectic and a whole lot of fun. There are a total of four difficulty settings, enabling both casual and hardcore gamers to enjoy what the game has to offer.

        As soon as the game really begins, there's this instant feeling that something is very wrong, nothing ever feels like an actual army situation, instead something rather sinister and mysterious, and its because of this you'll find yourself wanting to keep on playing to reveal more of the story. There are numerous intelligence items throughout the game that aid in the narratives progression, if you want to know everything about what's going in, it's advised to go out of you way to collect all the intel.

        Whilst the game may initially give you this impression that team-work is essential, there's the option to use Lugo and Adams to help certain combat situations, such as targeting a certain enemy, blinding a group of enemies with a stun grenade, or healing each other. The group will often hold very entertaining and funny dialogue throughout the game, showing you they are a tight-nit team who have known each other for a long time.

        But when it comes down to it, team-work isn't the most important aspect at all, a lot of your own survival relies on using the environment to your advantage - taking cover behind certain surfaces so bullets can't penetrate through, timing the enemies shots to enable you to move to another part of the surroundings, and so on.

        Most of the weapons available each come with an attachment or secondary firing option - the SCAR gives you the option to fire grenades, the P90 gives you the option to utilize laser-aiming, things like this add a little more gameplay in terms of how you tackle certain situations. Grenades also play a part in getting through the enemy, including frag, stun, and sticky - each are very useful depending on what kind of trouble you're in.

        During all of the chaos of combat, you might forget how gorgeous the game looks, each environment is full of richness and has its own character, which immerses you in the game completely. The amount of detail combined with the completely atmospheric environments makes up for a really nice looking game.

        Although there's much to be praised, the gameplay is at times very predictable and can be generic - the process of hiding, shooting, and rinsing becomes all too familiar, but there are entertaining aids to break it up a bit, you'll often have the chance to execute fallen enemies, showing a very brutal way of disposing an enemy, each time you get a headshot, the game will slow down giving you the chance to either bask in your shooting skills or use the delayed time to your advantage by taking out other enemies.

        This game is complete action through and through, with a narrative that as it evolves will keep you wanting more, with a campaign of around eight or so hours, you'll be kept entertained enough, just don't expect spectacular gameplay - the real winner here is the way the narrative turns out, which you'll have to play for yourself to find out. REVIEW1

        7/10

        Sunday, 27 October 2013

        FEATURE: Retro Showdown! - Duke Nukem 3D vs. DOOM

        Blasting their way onto the scene during the early 90s, these games could definitely stand as two of the most important and iconic additions to the industry.

        Welcome to the first Retro Showdown, a weekly feature that pits two games together and compares different aspects of each game - graphics, music/audio, and most importantly gameplay. It's all for fun and not to be taken too seriously.

        VS.

        Whilst Duke actually made his appearance much before "Doom Guy", the success of the Duke Nukem franchise didn't really take off until the release of Duke Nukem 3D (DN3D), which stands as one of the best first-person shooters ever - releasing three years after Doom, DN3D was an instant success, spawning various expansions and a massive fanbase. FEATURE1

        However, lets not forget Doom - arguably the most influential game of the 90s, utilizing ID Software's own Doom Engine, the game gave players an experience they never had before, unless you included the likes of Wolfenstein 3D, which I like to think of as a "practice" version of Doom, with Doom being the product of everything that was great about Wolfenstein 3D, but one hundred times better.

        Graphics

        Doom always stood out to me and I'm sure many others as this extremely atmospheric game, and the graphics had a lot to do with that - each level was beautifully designed to coincide with the difficulty curve throughout, for example the first few levels of episode 1 were extremely easy to navigate, often taking only a minute or two to complete.

        Whilst some of the later levels were quite complex, usually offering a challenging experience, and I believe that is down to the graphics and incredibly detailed level designs, amongst other things.

        Also, the first episode's overall look was quite clean - in the sense that you were just running around a UAC installation base with no real illustrative threat. 

        Inside the UAC facility, showing little danger aside the odd corpse here and there.
        However, in episode 3 for example, we are taken to Hell, which is filled with skulls and demonic imagery on the walls, tons of lava pits, splattered blood - the sense that you were getting into bigger danger was definitely aided with graphical enhancements, and its just that which gives Doom a very unique sense of atmosphere, something I believe DN3D lacked at times.

        For the time, the graphics were extremely impressive - each monster had its own look and identity, if you saw a big pink blob runnings towards you, you'd know straight away it was the "Demon" because of the distinguished graphics of that particular sprite.
        Inside Hell, blood-red sky, dead trees - an unsettling atmosphere.
        Duke Nukem 3D on the other hand had far better graphics, there's no point in avoiding the obvious, what with it being released 3 years later - technology had moved forward and DN3D took complete advantage of that.  
        Outside the infamous movie theater, displaying lots of graphic detail.
        The atmosphere isn't quite on par with Doom, but the world itself did look very 3D (its a good job it was called Duke Nukem 3D then...), giving players this exciting and vibrant environment that was extremely fun to navigate. 

        The earlier levels set in the city look incredible - each part of every level is greatly detailed, creating a personality of their own, you'd instantly know you're in a movie theatre or an alien space ship simply by the graphics, and in a sense that can relate back to Doom in terms of atmosphere - whilst its true DN3D's levels were highly detailed, it still lacked the atmosphere players experienced in Doom.

        Two Assault Troopers getting right in Duke's face.

        All of the enemies looked amazing, I remember first seeing the Pig Cops and instantly recognising the police uniform and the fact it was holding a shotgun - all of this was obvious because of the graphics used.

        Although Doom had a very illustrative atmosphere, DN3D had the better graphics in terms of sheer detail and vibrancy, there's no denying it.

        DOOM - 0 | Duke Nukem 3D - 1

        Music/Audio

        This should be very interesting, both games contained some of the most iconic gaming music in history that can still be recognised today, Doom contained those catchy midi-files, the most memorable probably being "At Doom's Gate" - the songs were placed perfectly throughout the game to suit a certain levels theme or surroundings, and we have Bobby Prince to thank for that. Take a listen yourself:




        DN3D had a much more cleaner and authentic sound, this is probably due to the advancement gaming had gone through since the release of Doom, in terms of sound quality - you must know "Grabbag", the song that defines DN3D in some respects; awesome, fun, and badass (yeah, I used that word...). Go down memory lane and listen to the song below.




        Bobby Price was also responsible for an array of the soundtrack, so in a sense both games win. That's too easy of a conclusion though - in terms of memorability and quality, DN3D takes this one.

        DOOM - 0 | Duke Nukem 3D - 2

        Storyline

        The narrative behind Doom is essentially the adventures of a lost space marine trying to rid earth and hell of various monsters, zombies, demons - whatever you wanna call them. The original instruction manual describes the story as follows.

        "You are your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead."

        With a game like this, the storyline doesn't matter too much as the gameplay takes center stage, and does so very well.

        Duke's storyline doesn't really provoke imagination, the original guide simply says:

        "Murderous aliens have landed in futuristic Los Angeles, and humans suddenly find themselves atop the endangered species list. The odds are a million-to-one, just the way Duke likes it!"

        As mentioned earlier, the storylines in these 90s FPS games were nothing to shout about but they set the ground for what you were in for, and that's good enough. However, Doom takes the point here.

        DOOM - 1 | Duke Nukem 3D - 2

        Gameplay

        Arguably the most important aspect is the gameplay - without it, a game wouldn't be....a game at all. Duke and Doom are both first-person shooters (I'd be worried if you didn't already know that) - both have extremely similar goals; fight a ton of enemies, fight the right keys for locked doors, and advance onto the next stage. 

        So what distinguishes each game from the other? It can be a lot of things - the different weapons and enemies, level-designs, difficulty curves, and so forth. Doom offers players four episodes of monster-slaying action with some very unique weaponary, from your fist to the BFG (Big F-----g Gun) which is definitely the most memorable gun in the game, one shot will completely annihilate a room of enemies most of the time proving to be extremely useful.

        A Cyberdemon shooting one of its deadly rockets.

        The overall pace can be very fast or very slow, depending on how each player decides to go through the game, for example you could be up for a challenge by choosing the Ultra-Violent difficulty, enabling run, and trying to beat each level 100% whilst attaining a respectable time-par at the end. Or you could be the kind of player who wants to casually play - Don't Hurt Me difficulty would be most appropriate here, as there are less enemies and lots more ammo/health.

        Each episode periodically increases in difficulty, regardless of difficulty - although the increase will be completely suitable for each chosen skill level, and that definitely lets you explore the gameplay on your own pace. 

        Earlier levels start off with a few Zombiemen, Imps, and Demons here and there, which are very easy to kill, even with the basic weapons, however further down the line players will encounter much more difficult monsters including the infamous Cacodemon, Spiderdemon, and the baddest and biggest of them all; the Cyberdemon. Every enemy has their own attacks and techniques of hurting you, a simple Zombieman will fire his assault rifle shooting single pellets at a time, not causing any considerable amounts of damage, but the Cyberdemon on the other hand could easily kill you in one hit with the ginormous rockets it fires from its arm (well, its arm is essentially just a rocket launcher). The diverse range of enemies proves for interesting and encourages more strategy that you might think. 

        A Blast from the BFG-9000 about to wipe out a room of enemies.

        DN3D also has 4 episodes containing a ton of aliens complete with an arsenal of lucrative weapons, including the Freezethrower, which when comes into contact with the enemy, will turn them into ice - unable to move, allowing the player to either shoot them to pieces (literally) or kick them using the infamous Mighty Boot. Another notable weapon would be the Shrink Ray, which shrinks enemies into mouse-sized proportions, letting players squish them, resulting in hilarious and entertaining gameplay.

        Like Doom, the difficulty will generally increase as the player progresses, providing practically perfect gameplay for both newcomers and veterans, the first batch of levels contain simple enemies such as the Assault Trooper or the Pig Cop - neither causing any major danger (although a room full of either type of enemy can prove deadly), as the game advances you'll face much tougher enemies including the Assault Enforcer, Assault Commander, and the Octobrain. However, they are definitely not the toughest to kill in the game, there are a total of 4 main bosses in the game, each coincide with the respectable episode - the easiest being the Battlelord, whilst the most difficult would be the Alien Queen. Of course, this is all my own opinion, you may very well think differently. 

        One of the earlier bosses; Cycloid Emperer - possibly the most iconic in the series.
        It's safe to say DN3D learnt a lot from Doom, whether it be the core-gameplay of getting through each stage whilst trying to survive, using whatever guns you have the ammo for, finding secret areas, and the occasional boss battle here and there. And because of that, Doom has to take the win here - it had to play a huge influence in the development of DN3D, and that is worth a lot - Doom has influenced so many FPS games from its initial release to this day, giving players an experience they never previously had.

        DOOM - 2 | Duke Nukem 3D - 2


        IT'S A TIE!

        Monday, 7 October 2013

        NEWS: Battlefield 4 Achievements Revealed

        Battlefield 4 achievements reveal both single and multiplayer accomplishments.


        A list of Battlefield 4 achievements have made their way to the popular achievement site; Xbox 360 Achievements. The list contains single player and multiplayer achievements, with minor chance of spoilers, so browse at your own risk.

        Total Gamerscore: 1,000

        Storm bringer (25) - Obtain 20 000 points in the Singapore mission in the Campaign
        A one-man riot (25) - Obtain 11 000 points in the Shanghai mission in the Campaign
        Terror of the deep (25) - Obtain 11 000 points in the South China Sea mission in the Campaign
        Gladiator (25) - Obtain 12 000 points in the Kunlun Mountains mission in the Campaign
        Above and beyond the call (25) - Complete all Assignments in the Campaign
        Demolition man (25) - Obtain 15 000 points in the Tashgar mission in the Campaign

        Guardian of the fleet (25) - Obtain 6 000 points in the Suez mission in the Campaign

        Full arsenal (65) - Unlock all assignments and collectibles in the Campaign

        Fish (20) - Complete the Campaign on Easy
        Dunn's pride (25) - Obtain 7,000 points in the Baku mission in the Campaign
        Braving the storm (20) - Complete the Singapore mission in the Campaign
        Wolves in sheep's clothing (20) - Complete the Shanghai mission in the Campaign
        The fall of a Titan (20) - Complete the South China Sea mission in the Campaign
        Dead by dawn (20) - Complete the Kunlun Mountains mission in the Campaign
        Guns at dawn (20) - Complete the Suez mission in the Campaign
        Fishing in Baku (20) - Complete the Baku mission in the Campaign
        Antediluvian (20) - Complete the Tashgar mission in the Campaign
        It was on the way... (20) - Find 6 collectibles in the Campaign
        Took a casual look around (20) - Find 9 collectibles in the Campaign
        Methodical search (20) - Find 15 collectibles in the Campaign
        Done some searching (20) - Find 12 collectibles in the Campaign
        No stone left unturned (20) - Find 18 collectibles in the Campaign
        Every nook and cranny (20) - Find 21 collectibles in the Campaign
        Stumbled over it (20) - Find 3 collectibles in the Campaign
        Wolf (25) - Complete the Campaign on Normal
        Tombstone (25) - Complete the Campaign on Hard
        Recon (65) - Find 28 collectibles in the Campaign
        Well placed (20) - Get 10 kills with C4 in the Baku mission in the Campaign
        Wrecker (20) - Get 10 multi-kills in the Shanghai mission in the Campaign
        Blood wake (20) - Get 30 headshots in the South China Sea mission in the Campaign
        War turtle (20) - Get 15 kills with RPG in the Singapore mission in the Campaign
        Infiltrator (20) - Get 10 adrenaline kills in the Tashgar mission in the Campaign
        Shawshank (20) - Get 5 kills with Shank in the Kunlun Mountains mission in the Campaign
        For tombstone (20) - Let the Valkyrie be destroyed in the Campaign
        For the people (20) - Sacrifice Irish to save the Valkyrie in the Campaign
        For the cause (20) - Sacrifice Hannah to save the Valkyrie in the Campaign
        Patience is a virtue (20) - Experience all 3 endings in the Campaign
        Turn around... (10) - Perform 5 dog tag kills in Multiplayer
        Won them all (10) - Win a round of each game mode
        .45 old school (25) - Perform 45 kills with the M1911 Handgun in Multiplayer
        Bomb squad (25) - Deliver 5 bombs in Obliteration
        Call me "Sir" (50) - Reach rank 25.


        With that said, this list will be practically the same for PS3 trophies, however gamerscore will be replaced with bronze, silver, gold, and platinum trophies.

        The game itself is really close to release now - October 29 in North America and November 1 in the UK, you can play the open beta right now if you want to get an early taste of what's in store, enabling you to play two game modes; Conquest and Domination on the map Siege of Shanghai.