Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Friday, 30 May 2014

REVIEW: Child of Light

Ubisoft have gone all-out with this incredibly artistic RPG, complete with a cast of unique characters and a narrative that will keep you wanting more.


Developer: Ubisoft Montreal | Publisher: Ubisoft | Genre: Platformer / RPG



PS3 | PS4 | PS Vita (Coming Soon) | Xbox 360 | Xbox One | Wii U | Windows PC 

Whilst this game is filled with often challenging battles complete with grotesque enemies, it's easy to get lost in the beautiful atmosphere, especially with a soundtrack full of ambience and relaxing tones. REVIEW1

After mysteriously falling asleep, a young girl known as Aurora, the protagonist in this story finds herself in a bizarre world known as Lemuria, which has strangely enough had its sun, moon, and stars stolen by Umbra the Dark Queen. Aurora is given the challenging task of retrieving what has been stolen so she can return to her own world and greet her father once again, who is the king in all of this. The narrative is played out in a storybook style with themes of good and evil, what it is to "grow up", and so forth, complete with spoken narration here and there.

Even before beginning the game, you'll be able to notice the incredible art style, a unique combination of what looks like hand drawn/painted pieces fused with a constant bombardment of visually striking environments and backgrounds, often making you forget you're actually playing a game at all. But this is a game (obviously), a 2-D platformer RPG featuring multiple layers and lots of enemies to keep you busy whilst exploring the vast world of Lemuria.

During the early stages, you'll encounter lots of generally easy enemies in order to give you room to learn the game's mechanics in terms of how to navigate the field and basic battle commands. Enemies can be seen in real-time, however once you interact with them you'll enter a battle mode featuring the active time battle system, which is a mix of the battle mechanics you'd get if you combined Grandia and Final Fantasy X, meaning there is a certain amount of time you must wait before utilizing your command but you are also given an infinite amount of time to consider what your next move should be. Although a single enemy can be seen in real-time, there may be up to three in actual battle, which keeps you on your toes as you might not have expected that to happen at all when initially stepping into combat.

The initial stage of a battle can depend on how you approach an enemy, for example if you manage to sneak up behind them you'll start off in a surprise attack state, meaning you have the opportunity to quickly use your attacks, spells, and skills to win the fight. Or an enemy can ambush you, ultimately leaving you to take a lot of damage early on, resulting in you having to wait longer before you can fight back. This keeps battles fresh and promotes different trains of thought when deciding how to take on the many monsters in the game, which there are a lot of and vary in skill sets, difficulty, and distinctive appearances. 

One of the main themes you are reminded of throughout the entire game is that of light versus dark - practically every enemy has a weakness against light-based attacks, but more notably is Aurora's firefly companion; Igniculus. This ball of light is a fantastic tool to help you along the adventure as he has many abilities such as being able to shine his vibrant glow on enemies to slow them down in battle or use his skills to heal Aurora and the rest of her party. Although his abilities are useful, they quickly consume a lot of 'wishes', which are essentially power to keep him going - these wishes can be found in real-time as well as within battle and are advised to collect if you are running low on energy.

There are various puzzles throughout which are way too easy and feel as if they've been put there to shamelessly extend the gameplay, but are a nice addition if you want a break from grinding for experience. No matter where you go, there are plenty of items to collect, whether it's coffers (treasure chests), stardust orbs, which are used to permanently increase stats, or confessions - a less common collectible that give an insight into the world of Lemuria. Not massively important but are worth finding as you'll be able to explore the vast world in detail, rather than heading straight to the end of the game. This is a game that needs exploring properly.

Along the way you'll bump into a whole host of other playable characters, in battle at least. These include Rubella, a Jester who specialises in healing and defence boosting, Finn, a spellcaster who can use his spells to effectively deal with element-based enemies. There are more characters to find but I'll let you do that yourself - each will offer a specific range of skills which are hugely helpful in some way or another. Only two characters can participate in battle at a time, however everyone will gain experience regardless of their involvement.

Like most RPGs, Child of Light is no different in terms of character development - you gain experience from enemies, more from bosses, allowing you to level up and gain skill points, which are used to unlock new skills, abilities, spells, and stat upgrades on a special grid which sort of resembles the sphere grid from Final Fantasy X. Two Final Fantasy X references in one? I really don't mean to. The bosses are visually amazing, and can provide a challenge which will make you thankful you spent the extra time levelling up, or you might end up disappointed at the depressing game over screen if you rushed past potential battles instead of engaging in them. One of the bosses takes its own head off and throws it at you, causing massive damage - it's things like this that make you look forward to fighting the next boss as each is unique in their own way.

Eventually, you are able to fly through the skies, allowing for much faster travel and makes it easier to find those hidden coffers or stardust orbs. Although it's tempting to hastily navigate your way through some parts of the game, it's not advised as there are plenty of environmental hazards such as falling spikes and lava pits, which can cause a lot of damage in a small amount of time if you're not careful. 

It needs to be highlighted just how impressive the overall visual style is and the amount of thought and attention to detail put into the environments and sound design. For example, you could fall down a simple well and find yourself in a complex and beautiful underground structure or a basement in someone's house which ends up being a fiery cavern full of lava and undead enemies. Sometimes you need to stop and simply take in the art style because it's rare games are this stunning, but still provide excellent gameplay.

The music is often peaceful and ambient, which is nice to hear when you're flying through the clouds, but it's also nice to hear the environmental audio heard when travelling through a town, for example a busy market town will promote the sounds of people talking in a crowded environment much like a real market. This adds personality and a sense of atmosphere to the already colourful world.

Child of Light is an incredible story that holds its own with a brilliant battle system - that combined with the gorgeous world of Lemuria will keep you engaged for a lengthy amount of time, something which a good RPG should always do. 

9/10

Friday, 28 March 2014

NEWS: Microsoft Discuss Halo 2 Anniversary's Multiplayer

The multiplayer aspect in the highly anticipated Halo 2 remake would have "to be fantastic."


Speaking with IGN, Microsoft Game Studies boss Phil Spencer has highlighted some of the most important features which would have to be included in the Halo 2 remake. 

Spencer initially discusses important moments during the original release of Halo 2 back in November 2004:

"In this fiticious world where that game existed", he says whilst smiling according to IGN - "it's an easy answer: it has to be just the multiplayer experience that we all found in that first Halo 2 game. If you think about what happened in the franchise and what were the hallmark moments - when did duel wielding come in, when did another playable character that wasn't Master Chief come in?"

More notably, Spencer goes on to speak on the multiplayer:

"All of the things that you and I know about the evolution of the franchise, if you're going to say one thing about Halo 2, you're going to talk about real multiplayer. I think you just have to nail that in just such a fundamentally core way. Frankly [we'd have to do it] probably better than we did with Halo 1 Anniversary. I thought the multiplayer in Halo 1 Anniversary was good, but Halo 1 never had multiplayer in the truest sense, so it always was going to be something different."

Although Spencer only speaks in a way which indicates the anniversary remake is yet to be announced, Master Chief's voice actor Steve Downes recently said:

"What you can look forward to this year is an anniversary edition of Halo 2."

Halo 2 was one of the most successful titles to incorporate online multiplayer during the lifespan of the original Xbox - the servers were shut down April 2010.

Thursday, 27 March 2014

NEWS: Murdered: Soul Suspect Achievements Revealed

All of the achievements have been released today, making up for a total of 1000 GS.



Xbox Achievements has posted all 48 achievements which are available to obtain in Square Enix's upcoming detective thriller; Murdered: Soul Suspect, which is to hit shelves June 3 in North America and June 6 throughout Europe on PS3, PS4, Xbox 360, Xbox One, and Windows.

See below for a complete list of achievements and the gamerscore to be awarded, but be warned - spoilers may be included in some of the titles and descriptions.

Collector 1 (10G)
Collected an artifact.

Collector 10 (10G)
Collected 10 artifacts.

Collector 25 (10G)
Collected 25 artifacts.

Collector 50 (10G)
Collected 50 artifacts.

Collector 75 (10G)
Collected 75 artifacts.

Collector 100 (10G)
Collected 100 artifacts.

Collector 150 (10G)
Collected 150 artifacts.

Collector All (125G)
Collected all of the artifacts.

Ronan's Story (10G)
Learned about Ronan's life.

Baxter's Story (10G)
Learned about Baxter's life.

Rex's Story (10G)
Learned about Rex's life.

Cassandra's Story (10G)
Learned about Cassandra's life.

Julia's Story (10G)
Learned about Julia's life.

The Bell Killer's Story (10G)
Learned about the Bell Killer.

Salem's History (10G)
Discovered Salem's history.

The Witch Trials (10G)
Discovered information about the witch trials.

Codex (10G)
Discovered the meaning of the supernatural graffiti.

A Watery Grave (20G)
Uncovered the Watery Grave ghost story.

The Bell Tower Banshee (20G)
Uncovered The Bell Tower Banshee ghost story.

The Stalwart Specter (20G)
Uncovered The Stalwart Specter ghost story.

The Heirloom (20G)
Uncovered The Heirloom ghost story.

Man in the Box (20G)
Uncovered the Man in the Box ghost story.

Terror on the Tracks (20G)
Uncovered The Terror on the Tracks ghost story.

Ashes to Ashes (20G)
Uncovered the Ashes to Ashes ghost story.

Eternal Flame (20G)
Uncovered the Eternal Flame ghost story.

Discover Remove (10G)
Used Remove for the first time.

Discover Reveal (10G)
Used Reveal for the first time.

Possess the Cat (10G)
Possessed the Cat.

Mindreader (10G)
Used Mind Read for the first time.

Poltergeist (10G)
Used Poltergeist for the first time.

Interrogator (10G)
Interrogated a ghost for the first time.

Exorcist (20G)
Defeated a demon.

Investigator (10G)
Completed the first investigation.

Teleporter (10G)
Teleported for the first time.

The Missing Body (20G)
Helped Ingrid find peace.

Amnesia (20G)
Helped Julie find peace.

Carnage (20G)
Helped Brad find peace.

Scorned (20G)
Helped Katy find peace.

10 Secret Achievements
9 X 25G
1 X 150G

Friday, 21 March 2014

NEWS: Rocksteady Discuss Arkham Knight's Villain Redesigns

Whilst memorable villains are taking part in Arkham Knight, they might look a little different.


In a feature with Game Informer, Arkham Knight's Art Director David Hego, has discussed redesigns of three very well-known villains within the Batman universe, including Penguin, Two Face, and The Riddler.

When speaking on the Penguin, Hego said:

"We took the coat off, and the concept of Penguin was more of a dirty dude. Obviously his shirt is rolled up and sweaty, and he food stains on it. But still, he's really powerful. He's got a golden chain, as well. We had to be a bit crazy with this character, and working with his design. And we shaved his head. He's proper filthy, you know. It makes you want to punch him even more."

It seems not much was altered with the appearance of Two Face besides giving him a new next-gen sheen:

"We just rolled up his sleeves and made him look really next-gen. We took some references of really filthy, burnt flesh - which is what we do most of the time, which is quite cool - and tried to make him look as badass as we could."

Finally, Hego speaks on the infamous Riddler, who has a habbit of constantly changing appearance:

"If you had to work overtime, for example, you would start the night with your jumper on and everything, and as the time went by you'd probably take your jumper off, open your shirt, take your tie off, have a coffee. The Riddler is a character who has a cool framework, and we didn't want to change it too much - we like his shirts with question marks and silly glasses and greasy hair."

Batman: Arkham Knight is to hit shelves October 14 on Xbox One, PS4, and Windows.

NEWS: Child of Light Developer Diary Released

The first installment in the Child of Light development diary shows off artwork inspiration and gameplay.


Ubisoft has uploaded the first development diary (see below), which gives a behind-the-scenes look into the game's art direction, the narrative, and numerous pieces of gameplay. 

Various people working on the project discuss their own contributions to the game, including Creative Director Patrick Plourde and Writer Jeffrey Yohalem. 

Yohalem has described the game as a "playable poem that chronicles the journey of a  young girl - it's a coming of age story"

Artists such as Edmund Dulac and John Bauer are highlighted in the video as inspirations behind the art and visual style seen in the game. 

Ubisoft has given the game a release date of April 30, and will be available on Wii U, Xbox 360, Xbox One, PS3, PS4, and Windows.

Wednesday, 12 March 2014

NEWS: Watch Dogs Minimum PC Specs Revealed

Those planning on purchasing the PC release of Watch Dogs can take a look at the minimum specifications needed to play.


Creative Director for Watch Dogs, Jonathan Morin, has tweeted details regarding requirements needed in order to play the PC version under minimal settings. Take a look at the specifications below:

Processor: IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz
Memory: 6GB RAM
Video Card: 1024 VRAM DirectX 11 Shader 5.0
Sound Card: DirectX9
Hard Drive: 25GB

Watch Dogs has quickly become one of the most anticipated titles and was supposed to originally release in November 2013 - however due to various concerns regarding the game's quality, it will now hit shelves May 27 for PS3, PS4, Xbox 360, Xbox One, and PC.

Ubisoft recently spoke on the Wii U version, describing how it is still coming but at a later unknown date - read more HERE.

Tuesday, 11 March 2014

NEWS: Titanfall's Installation Differences Explained

Publisher Respawn Entertainment has given reasons why the PC version requires much more disc space as opposed to the Xbox One release.


Following the noticeable differences between the Xbox One and PC versions of Titanfall in terms of how much more disc space is needed during the installation, publishers of the game Respawn has spoke with Eurogamer to explain the reasons why the gap is so dramatic.

Xbox One users are required to use up 17GB of space, whilst those playing on PC need to use up a gigantic 49GB of space. It turns out the primary reason is due to audio of all things - lead engineer for Repsawn, Richard Baker, explains:

"We have audio we either download or install from the disc, then we uncompress it. We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio."

"On a higher PC it wouldn't be an issue. On a medium or moderate PC, it wouldn't be an issue, it's that on a two-core [machine] with where our min spec is, we couldn't dedicate those resources to audio."

Titanfall was released today in North America on Xbox One and PC, whilst Europe has been given a release date of March 13, and will eventually hit shelves March 14 in the UK. The Xbox 360 version will be available March 25 in North America and March 28 throughout Europe.

Monday, 10 March 2014

NEWS: HMV Will No Longer Sell Pre-Owned Games - 70% Discounts Applied

With plans of no longer selling pre-owned games, HMV has given a massive 70% discount to all stock in an attempt to get rid of it.

Games across all platforms including Xbox One and PS4 are currently on discount throughout the UK at seemingly every HMV store. The retailer wants to eradicate pre-owned content, so to speed up that process, a decision was made to apply a large-scale sale.

It's not yet clear why HMV wish to remove pre-owned games from their stores, but this is a fantastic opportunity to bag some bargains before all stock is gone, which at a discount that high, shouldn't take too long.

HMV Chester tweeted a photo displaying the 70% discount on CDs, DVDs, Blu-Rays, and merchandise - its not confirmed if all outlets are also offering sales on other goods besides video-games. Get spending!

Tuesday, 4 March 2014

NEWS: Titanfall Achievements Revealed

The much anticipated Titanfall has had its achievements reach the surface today.


Xbox Achievements - the website dedicated to helping players increase their gamerscores has posted all 35 achievements, making up for a total of 1000 gamerscore points. Titanfall is an online multiplayer first person shooter exclusively available on PC, Xbox 360, and Xbox One.

EA confirmed a release date of March 11 for the PC and Xbox One release in North America and March 13 throughout Europe. The Xbox 360 version is to hit shelves March 25 in North America and March 28 in Europe. See the complete list of achievements below, including the requirements to earn them.

Best in Class (25G)
Finished as the to player on your team once.

All Charged Up (25G)
Killed 5 enemies with one Arc Cannon shot.

Pull! (25G)
Killed 10 ejecting Pilots

Pull Harder! (25G)
Killed an ejecting Pilot with the Plasma Railgun.

All The Cards (25G)
Earned 500 burn cards.

My Robot Army (20G)
Hacked 20 Spectres using the Data Knife.

Refuse (50G)
Survived an evacuation.

I Like A Challenge (50G)
Completed all challenges for a single weapon.

IMC Pilot (50G)
Completed the IMC Campaign.

Militia Pilot (50G)
Completed the Militia campaign.

My Generation (50G)
Became a second generation Pilot.

IMC Elite Pilot (25G)
Won every Campaign level as an IMC pilot.

Militia Elite Pilot (25G)
Won every campaign level as Militia pilot.

Death From Above (25G)
Killed 5 enemies by dropping a titan on them.

Build Yourself (15G)
Created a custom pilot loadout.

Customize Your Ride (15G)
Created a custom titan loadout.

Halfway There (25G)
Reached level 25.

Maxed Out (50G)
Reached level 50

Flag Runner (25G)
Won 50 Capture The Flag matches.

I Wore 'Em Down (25G)
Won 50 Attrition matches.

Pilot Hunter (25G)
Won 50 Pilot Hunter matches.

Captured Everything (25G)
Won 50 Hardpoint matches.

I Stand Alone (25G)
Won 50 Last Titan Standing matches.

I've Seen It All (25G)
Played every gameplay mode on every map.

Ride 'Em Cowboy (25G)
Rodeo-killed a Titan.

Like A Vacation (25G)
Completed training.

Look Around (10G)
Snapped the necks of 10 Pilots.

All The Hardware (50G)
Unlocked everything.

Vortex Volley (15G)
Caught a projectile shot from a vortex with your own vortex.

Frequent Flyer (50G)
Played 50 Campaign matches.

I Killed Them All (25G)
Killed all pilots during the evacuation single-handedly.

Freerunner (25G)
Wallran for 5 killometers.

Gen 10 (0G)
Reached the highest Pilot generation.

Superior In Every Way (25G)
Killed 1000 AI soldiers.

Titanfall (25)
Called in your Titan 25 times.

Friday, 28 February 2014

NEWS: Battlefield 4 DLC Naval Strike Release Date Announced

The next batch of DLC is set for a late march release date, whilst premium members can gain access two weeks prior.

Revealed through the official Battlefield website is a wealth of information regarding what players can expect in the latest DLC, titled 'Naval Strike' - featuring water-based combat set on four new maps taking place in the South China Sea. The blurb describes various ways of taking on opponents:

"Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in any Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar."

Also included is "the fan-favourite, Titan Mode from Battlefield 2142" as well as new weaponry, assignments, a hovercraft vehicle, and various gadgets. It should be noted further that those who carry a premium membership are able to download the DLC two weeks prior before its public release.

Tuesday, 25 February 2014

NEWS: Price Reduced For MGS V: Ground Zeroes

Physical releases of the game has had price drops applied ahead of its release next month.



The physical release of the game had originally been priced up at £39.99 / $39.99 / €39.99 on both the PS4 and Xbox One, the same price as the PS3 and Xbox 360 versions. Now, all copies will cost £29.99 / $29.99 / €29.99, whilst the digital download is still priced at £19.99 / $19.99 / €19.99.

Ground Zeroes is the prologue The Phantom Pain, offering players an insight into the narrative between both events - in other MGS V news, Konami has revealed exclusive benefits of purchasing Ground Zeroes during its first phase of release, read more HERE.

Ground Zeroes will release March 18, with the PS3 and PS4 versions containing an exclusive Déjà Vu mission, featuring the classic Solid Snake from the 1998 PlayStation release. Xbox 360 and Xbox One players are to have access to another exclusive mission titled Jamais Vu, this time the cyborg ninja Raiden is to be the center of attention.

NEWS: Exclusive DLC Available For MGS V: The Phantom Pain

Konami has detailed various advantages of purchasing Ground 
Zeroes earlier rather than later.


A press release from Konami has given players reasons to purchase the upcoming Metal Gear Solid V: Ground Zeroes during its initial release.

An exclusive DLC which promises "players with additional resources for a Mother Base area", meaning upon eventually starting Metal Gear Solid V: The Phantom Pain, will award you extra staff to give you the upper hand when heading into The Phantom Pain.

Those who want to take part in these specific benefits must purchase Ground Zeroes during its first batch of release and also for a "limited period of time for the digital version."

Ground Zeroes is to hit shelves March 18 and acts as a short prequel to The Phantom Pain - both will be available on PS3, PS4, Xbox 360, and Xbox One.

Monday, 24 February 2014

NEWS: Xbox One Could Get More Free-To-Play Games

More information on F2P games on Xbox One will be revealed closer to their release dates.


When asked about adding F2P titles to the Xbox One, Microsoft's gaming executive Phil Spencer replied on Twitter, saying the team has had "good success with F2P on 360", promising to reveal more information closer to their launch dates.

Various F2P games are available on the Xbox 360, including the more well-known Happy Wars - launching in October 2012, the game has been played by approximately 6 million players, whilst the game is free to play, users are encouraged to spend real money on items to improve their experience.

Other titles include Warface, World of Tanks, and Ascend: Hand of Kul - also free to play with additional content becoming available through real money.

Friday, 14 February 2014

NEWS: The Evil Within Release Date Revealed

The highly anticipated survival-horror is to hit shelves this August.


Bethesda has given The Evil Within a release date of August 26 in North America and August 29 in Europe - the game will be Resident Evil creator Shinji Mikami's most recent horror game, promising some intense horrific gameplay, complete with a dark narrative and many forms of monsters to deal with.

Players will take control of Detective Sebastian Castellanos, who is brought to the scene of a mass murder taking place at an asylum, however upon arriving he loses consciousness and awakes in a gritty envrionment filled with gruesome monsters and gallons of blood.

The Evil Within will be available on PC, PS3, PS4, Xbox 360, and Xbox One.

NEWS: Halo 2 Anniversary Becomes Increasingly Possible

The voice-actor for Master Chief has given very brief details regarding the release of Halo 2 Anniversary.


Although it's not an official announcement by any means, Master Chief voice-actor Steve Downes has spoken on the release of a Halo 2 remake, as well as Halo 5.

Speaking with Gamezone, Downes gave the impression people shouldn't be expecting a 2014 release of Halo 5, and that we shouldn't "expect anything until 2015.", going on to say "What you can look forward to this year is an anniversary edition of Halo 2."

Rumours of the remake have been lingering for quite some time, especially since the anniversary edition of the original Halo released in 2011. Hopefully more details will arise soon.

Monday, 10 February 2014

NEWS: First Self-Publishing Xbox One Games Revealed

Worms Battlegrounds and Nutjitsu are to be the first two games published as part of Microsoft's ID@Xbox program.



Although not officially confirmed, Microsoft Studios corporate VP Phil Spencer tweeted details regarding the games he had been playing that have been created for the ID@Xbox program.

The first game; Nutjitsu was previously an exclusive for Windows Phone - now it will be making its way to Xbox One. The game features a ninja Squirrel who has to gather nuts whilst avoiding numerous enemies placed around the level, much like Pac-Man.

Secondly, we have Worms Battleground - not much is known regarding this game but we can expect similar turn-based battles just like previous installments. A PS4 release is also scheduled for this year with no specific date as of yet.

For a list of known developers who are taking part in the program, take a look HERE.

Thursday, 6 February 2014

NEWS: Child of Light Release Date Announced

Ubisoft's turn-based RPG has been given an April release date.


Only available through digital download, Child of Light is to hit the market April 30 on Xbox 360, Xbox One, PS3, PS4, Wii U, and PC, which is to be priced at £11.99.

Generally not known for creating RPGs, Ubisoft has definitely gone in a new direction with this upcoming title.

Players will take the role of Aurora who wakes up in the world of Lemuria - upon arriving, it becomes apparent the sun, moon and stars have been stolen by the Black Queen. From then on, it becomes Aurora's mission to bring peace back to the world.

Monday, 3 February 2014

NEWS: Minecraft Sells 14 Million Copies On PC

The extremely popular sandbox building game has reached an impressive milestone.
Minecraft creator Markus Persson has tweeted the game has reached the 14 million sales landmark, deeming it one of the most popular and successful games of this generation - and that's just the PC release alone.

Persson's tweet reads "The computer version of Minecraft has now sold 14 million copies. Celebrating by having no idea how to play Lego Marvel on PS4!"

The PS3 and Xbox 360 versions has sold a combined 11 million, quickly racking up sales even more - further versions of the game are to be released on Xbox One, PS4, and PS Vita.

NEWS: Poster Suggests New Sonic Game In 2015

A new Sonic game will release in 2015 on Xbox One, PS4, and Wii U according to German toy convention.


Toy company Jazwares who are responsible for releasing various Sonic toy ranges has displayed a poster at a convention in Germany which details a number of Sonic games - some already out such as Sonic: Lost World and Mario & Sonic at the Olympic Winter Games.

But the most significant piece of information shown is that a new title is to be released in 2015 with no specific date or further information as of yet. 

With the recent partnership Nintendo made with Sega, we already know there's to be at least one more title released on either the 3DS or Wii U (or both) as this was part of the agreement by both companies.

A good guess for the 2015 release could be Sonic Generations 2 or even Sonic the Hedgehog 5. See the mentioned poster below.

Friday, 31 January 2014

NEWS: Killer Instinct Get's 'Jail' System For Quitters

New system is to be released via a patch and is designed to punish players who quit online bouts.


Community Manager 'filthierich' of the Double Helix forums has revealed a wealthy amount of information regarding the soon to be released 'Jail' system, which should make players stay in matches without quitting.

A total of 24 hours is the time players will be sent to jail, in which you'll only be able to fight among your fellow cellmates. See below for all the details, which has been taken straight from the forum.

RAGE QUIT SOLUTION IMPLEMENTED

Introducing a novel solution to rage quitters in Ranked Match: JAIL

- The first time your disconnect percentage goes above 15 percent you go to JAIL

- A 10 match minimum is required

- JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members

- Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days – 120 hrs)

- While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL

- When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%)

- However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL

- For any match that sends you to JAIL, player will take a loss