Following the noticeable differences between the Xbox One and PC versions of Titanfall in terms of how much more disc space is needed during the installation, publishers of the game Respawn has spoke with Eurogamer to explain the reasons why the gap is so dramatic.
Xbox One users are required to use up 17GB of space, whilst those playing on PC need to use up a gigantic 49GB of space. It turns out the primary reason is due to audio of all things - lead engineer for Repsawn, Richard Baker, explains:
"We have audio we either download or install from the disc, then we uncompress it. We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio."
"On a higher PC it wouldn't be an issue. On a medium or moderate PC, it wouldn't be an issue, it's that on a two-core [machine] with where our min spec is, we couldn't dedicate those resources to audio."
Titanfall was released today in North America on Xbox One and PC, whilst Europe has been given a release date of March 13, and will eventually hit shelves March 14 in the UK. The Xbox 360 version will be available March 25 in North America and March 28 throughout Europe.
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