Showing posts with label Final Fantasy X HD Remaster. Show all posts
Showing posts with label Final Fantasy X HD Remaster. Show all posts

Wednesday, 7 May 2014

RETRO REVIEW: Final Fantasy X

Arguably one of the most loved entries into the series, Final Fantasy X introduced voice acting and a truly unique character development system.

PS2 | PS3 (HD Remaster) | PS Vita (HD Remaster)

With the recently released Final Fantasy X HD Remaster, Gaming Till Dawn decided to look at the original and highlight just why it's such an incredible experience.

Originally released back in 2001, Final Fantasy X is considered a breakthrough in the series as it utilized voice-acting, impressive visuals and an incredible narrative that could pull the heart strings of the toughest gamer. The game's story starts on the horizon of the ruined city of Zanarkand, in which we are briefly introduced to the main protagonist; Tidus - an emotional yet determined character who you'll be playing as throughout this epic adventure. Other characters can be spotted, but at this point literally nothing is known of them - this is actually a point later on in the game, but for those who haven't played Final Fantasy X, no spoilers will be given. 

You'll travel throughout Spira as the guardian to Yuna - a summoner who's mission it is to rid the world of Sin, a gigantic monster who holds more secrets to Spira than initially meets the eye. Other guardians include Wakka, a larger than life Blitzball player, Lulu, a mysterious and knowledgeable black mage, Kimahri, a member of the Ronso tribe who swore to protect Yuna no matter what - those are the intial characters, later on you'll acquire Auron, a guardian of Tidus' father Jecht who promised he would look after Tidus, and finally Rikku, a member of the Al Bhed who isn't afraid of stealing items now and again. retroreview

There is so much to talk about with this game, so let's start with the sphere grid - like every Final Fantasy title, there comes a method to build up your character, and the sphere grid is perhaps one of the most unique ways of doing that. No longer do the characters simply level up and gain stat upgrades that way, rather you are encouraged to navigate a grid with upgrades dotted around the "map" so to speak, allowing you to custom design the way certain characters enhance themselves, for example, Lulu could pursue the white mage class instead - although that's not strongly advised, but is a good way of demonstrating the creativity involved with the sphere grid. Maybe you want to avoid the linear route you're expected to go and attempt to play the game in different ways by applying specific upgrades to characters in a non-conventional way.

Compared to today's graphics and visual enhancements, Final Fantasy X might not be impressive but at the time they were absolutely breathtaking and took full advantage of the PS2's software. This created some of the most visually striking environments, whether it was the sun-drenched island of Besaid full of tropical trees and small huts or the massive city of Luca, sporting the gigantic Blitzball sphere and modern technology such as video cameras and gigantic television screens - no matter where you went, highly detailed graphics were guaranteed. All of the characters had their own distinctive look, ranging from Yuna's discreet dress, Kimahri's furry blue skin or Auron's red coat and shades.

Speaking of characters, each offer an extremely interesting backstory - throughout the game, you'll get hints here and there of other characters, for example Kimhari's involvement with fellow Ronso's or how Auron got to Spira in the first place. It's nice that the game doesn't simply focus on Tidus, rather gives you a broad understanding of why everyone else is here and what their goals are aside from protecting Yuna.

The soundtrack is absolutely phenomenal, which shouldn't come as a surprise to anyone who's played a Final Fantasy game - the track "To Zanarkand" is one of the most memorable, giving you this beautiful atmosphere whenever it's played. Another notable track is "Suteki Da Ne", which is mesmerizing when heard - just a fantastic track that reflects the struggles and triumphs Tidus and the rest of the group have experienced on their travels. However, there are some really nice upbeat tracks such as "Seymour Battle" and of course the "Chocobo Theme".

Let's get down to the actual gameplay - Final Fantasy X has a gigantic library of enemies, most of which have a unique strength and/or weakness, allowing players to tactically decide their next move based on a particular enemy's traits. Before this game, most Final Fantasy titles had an active time battle (ATB) system (introduced in Final Fantasy IV), which let you choose your action once the waiting bar was filled, however, Final Fantasy X offers an original and unique system that allows you to take your time - this is known as the conditional turn-based battle system (CTB). The CTB system gives you the chance to think out your next decision without the pressure of having to worry about the enemy attacking you, which is a fantastic feature especially for those tough boss battles later on. 

There's a ton of mini-games to take part in, some more popular than others - however, it's Blitzball that really steals the show, this is an underwater sports game of sorts that pits teams of five against each other. It's a nice addition and gives you something to do if you want a break from the main narrative. Other mini-games include the infamous Chocobo Trainer - a series of events that test your Chocobo riding skills, although it's often frustrating and difficult as the Chocobo doesn't exactly go where you need it to most of the time.

Overall, Final Fantasy X will give you approximately 50 hours of fantastic gameplay accompanied with one of the best narratives in gaming history, however those who wish to fully experience the game should spend 80-90 hours, making sure all of the sidequests are completed or the sphere grids are fully maxed out. Either way, no matter how you play it, this is one of the best games not only on the PS2 but in the entire Final Fantasy series. If you haven't played it, go out and purchase the HD Remaster, which actually includes Final Fantasy X-2 as well, but that's another review all together.

10/10

Tuesday, 24 December 2013

NEWS: Final Fantasy X/X-2 HD Remaster Trophies Revealed

The complete list of available trophies in the HD re-releases of Final Fantasy X and X-2 has been released.


The trophy-tracking website PSN Profiles has updated the trophy lists for both Final Fantasy X and Final Fantasy X-2 - the games were recently given an official release date of March 18 2014 in North America and March 21 2014 in Europe.

Check out the entire list below for both games - FFX has a total of 34 available trophies, whilst FFX-2 has 35.
Platinum

Completion
Obtain all available trophies

Bronze

Speaking in Tongues 
Find 1 Al Bhed Primer

Teamwork
Win a Blitzball match

The Right Thing
Clear the Besaid Cloister of Trials

A Talent for Acquisition
Steal successfully with Rikku 200 times

All Together
All party members come together

Heartstrings
View the "Underwater Date" scene

Show Off!
Win a Blitzball tournament

Striker
Learn the Jecht shot

Chocobo License
Pass all Chocobo training

Overcoming the Past
Defeat Yunalesca

The Destination of Hatred
Defeat Seymour Onmnis

Lightning Dancer
Dodge 200 lightning strikes and obtain the reward

Feel the Pain
Obtain Anima

It's All About the Money
Obtain Yojimbo

Delta Attack!
Obtain Magus Sisters

Theater Enthusiast
Buy every sphere at the Luca Theater

Chocobo Rider
Win a race with a catcher Chocobo with a total time of 0:0:0

Power Strike
Do 9999 damage or more in a single attack

Under the Table
Spend 100,000 gil or more in bribes

Messenger from the Past
Obtain all Jecht Spheres

Silver

Mega Strike
Deal 99999 damage with one attack

Chocobo Master
Get 5 treasure chests during the Chocobo Race at Remiem Temple and win the race

Sphere Master
Complete a Sphere Grid for one character

Blitzball Master
Unlock all slot reels

Learning!
Learn to use all enemy abilities

Summon Master
Obtain all Aeons

Weapon Master
Obtain all Celestial Weapons

Gold

Master Linguist 
Find all 26 Al Bhed Primers

Perfect Sphere Master
Complete the Sphere Grids for all main chracters

Perseverance
Defeat Penance

Overcoming the Nemesis
Defeat Nemesis

The Eternal Calm
Defeat Yu Yevon

A Journey's Catalyst
View "Eternal Calm"


Platinum

Completion
Obtain all available trophies

Bronze

Dressed for the Occasion
Change Dresspheres with Yuna, Rikku, and Paine in one battle

Specialty
Obtain one special dress

Good Listener 
Listen to all of Maechen's stories

Tricky Trapper
Help Clasko catch a Chocobo by the end of Chapter 3

Zeroed Out 
Defeat YSLS-Zero

Defeating an Old Friend
Defeat Bahamut

Dousing the Fire
Defeat Zalamander

Sphere Breaker
Win 10 times at Sphere Break

Alchemist
Use Mix 30 times

Learner
Learn 5 Blue Bullet skills

Millionaire 
Pay off O'aka's debt

Teamwork!
Win a Blitzball match

Excellent Negotiator
Use Bribe 30 times

Complete Ability
Complete the ability set for one dress

Gambler's Dream
Roll the same number on all of the Gambler's Dice

Lifetime Support
View one complete friend tale

Complete Episode
Complete an episode in Chapter 5

Treasure Hunter
Open the chest that includes the Ribbon in the Bevelle Underground

Silver

The Gunner
Reach the highest level (LVMAX) in Gunner's Gaunlet

Full Chain 
Achieve a 99 chain attack

Overkill
Deal 99999 damage with one attack

Chocobo Whisperer
Catch the Amazing Chocobo

Sphere Hunter
Obtain all Dresspheres

Dancing Queen
Obtain Magical Dances, Vol. II

Gold

Monster Masher
Complete Shinra's Bestiary

Founder
Defeat Trema

Machine of War
Defeat Vegnagun

Sweet Perfection
Complete 100% of the main story

Just Starting
Reach the 10th floor of Iutycyr Tower

Still a Ways
Reach the 20th floor of Iutycyr Tower and defeat the boss

Midway Through
Reach the 40th floor of Iutycyr Tower and defeat the boss

Almost There
Reach the 60th floor of Iutycyr Tower and defeat the boss

Tonberry's Treasure
Obtain treasure in the Tonberry area

Giant Tower
Reach the 80th floor of Iutycyr and defeat the boss

Monday, 18 November 2013

NEWS: Final Fantasy X/X-2 HD Remaster Delayed In Europe

New trailer has revealed the game will not release in Europe until March 2014.


In a trailer released titled 'Saving Spira', a release date of 21 March 2014 has been revealed, causing the original date of late 2013 to be canned. 

However, there is no mention of the PSVita release - at this point it's best to assume both versions of the games are to be delayed to not cause disappointment.

Japan can still expect a release of 26 December of this month, whilst the US date is set to 18 March 2014. Previously unavailable in North America, players can finally get their hands on the international version of Final Fantasy X, which includes the expert sphere grid, additional abilities, bosses, and so forth. Only available in Japanese until now, Final Fantasy X-2 + Last Mission will be available in all releases.

Watch the new trailer below - does this delay come as a disappointment to you or are you willing to wait either way? Comment below.