Wednesday, 30 October 2013

FEATURE: Homebrew Gaming

In a world addicted to the newest games, its easy to forget about the small guy producing some of the best (and worst) games of their own.



Firstly, let's distinguish the difference between homebrew games and hacked games - a homebrew game is the programming of new content for an existing system, mostly using that persons own content and possibly assets from an original game on that particular system. 

Homebrews are common on modern consoles i.e. programmers creating emulators to run on a PlayStation 3, Wii, and so forth, but people are still creating new content for the older systems such as the NES, and I personally find most to be very enjoyable, others simply ridiculous. Fortunately (or unfortunately) I'm here to discuss the good and bad of homebrew gaming. FEATURE1

As for a hacked game, this simply means the content within the code has been altered - these alterations can be as simple as changing a sprite in Super Mario Bros. or as diverse as completely changing the gameplay, level design, music, and even cut-scenes. In this post, I'll be looking through various homebrews and hacks to let you know what is actually worth playing and what is best left in a dark corner of the internet. 

Worth Playing: Battlekid - Fortress of Peril (NES Homebrew)

Download HERE

Battlekid - Fortress of Peril definitely reminds me of the earlier Mega Man games - difficult, ridiculous enemies and a whole lot of fun.

Before starting, the game allows you to choose from five difficulties, ranging from easy which gives the privileges of infinite continues and the password feature, on the other spectrum there's the unfair mode, which offers no help at all - no continues and no passwords, this mode should only be played if you know the game completely in and out, I do not so it was normal for me.

As soon as the game begins, this great 8-bit music plays that get's you instantly pumped to play. When I first played this, I died. A Lot. It seems that every enemy or obstacle kills you within 1 hit, there is no health bar, you have to rely on your memory to get around the patterns of enemies - a lot of trial and error takes place, but it's actually extremely fun even if you do find yourself constantly re-starting an area.

I get the impression Sivak Games intentionally made this homebrew difficult,  this could be a homage to the retro days where video-games did actually require a lot of time and effort to beat.

Avoid Playing: V.R. Fighter vs. Taken 2 (MegaDrive/Genesis Homebrew)

Download HERE

On the other hand, we have V.R. Fighter vs. Taken 2 - one of the strangest games I've ever played, this homebrew pits Virtua Fighter and Tekken 2 together, but I imagine due to copyright the game had to be called something different, which explains the strange name of the game.

The music is actually good, and so are the graphics - very impressive for the MegaDrive's hardware, but don't let that fool you, they are the only good things about this game, which proves once again if the gameplay isn't on par, graphics and other enhancement mean nothing.

You are able to choose from 12 characters, including fan favourites Heiachi, Kazuya, Akira, and Wolf - you essentially go through a number of stages like most fighting games, but its the gameplay itself that really lets the game down. 

The whole thing feels laggy, each time you go to attack the opponent, its almost a gamble whether your hit will contact them or not as the detection is often very random, giving you an impression that this game is really not fun at all to play and unfairly difficult. 

It's a real shame, this could have been one of the greatest homebrews to date, if more time was spent on the fighting itself instead of the visual aids, this game could have been really impressive.

There are plenty of homebrews out there waiting to be discovered, the majority are generally average in the sense they offer little to the gaming community, whilst others are complete gems, which could easily be mistaken for actual retail releases.

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