Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Friday, 7 February 2014

NEWS: Dead Island Epidemic Beta Begins Soon

Deep Silver has confirmed the beta will start soon but with no specific date mentioned as of yet.


Players are encouraged to sign up now if they want to gain access to the beta, which is to start shortly - sign ups are taking place at the official website.

Dead Island Epidemic takes a departure from the last two games, which had players taking on hordes of Zombies using first person mechanics - instead you'll be tackling the undead from a top-down point of view with a more arcade style and overall feel.

The official blurb says "Dead Island Epidemic is a fast-paced action game where players will duke it our over supply points, using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashion teamwork."

Deep Silver seems to be proud to introduce a new genre in the industry too, known as the ZOMBA - Zombie Online Multiplayer Battle Adventure. This will introduce various features including Battle Royale, in which 3 teams of 4 must work together in order to gain supplies, holding down particular areas of the map, all whilst gunning down oncoming Zombie hordes.

The game is to be PC exclusive and is to release through Steam, there is no release date as of yet - if you want to take part in the upcoming beta, be sure to sign up now as places could be limited.

Monday, 3 February 2014

NEWS: The Walking Dead Season 2 - Next Chapter Coming Soon

Telltale Games teases the next chapter in its emotional Zombie series.


Through the official Twitter of Telltale Games, we have been given a tiny glimpse into the next episode of the popular The Walking Dead game, which reads:

"Still. Not. Bitten. The next chapter of #TheWalkingDead Season 2 is just around the corner. Stay tuned for info!"

The next chapter is titled 'A House Divided' and still has very little information on what to expect in the next part of narrative, but with the promise of its release "just around the corner", expect more details soon.

Tuesday, 28 January 2014

REVIEW: The Walking Dead Season 1

Through a series of unimaginable events, this game will really test your decision making for the good or worse.


Developer: Telltale Games | Publisher: Telltale Games | Genre: Point N Click Adventure

PS3 | PS4 | PS Vita Xbox 360 | Xbox One | Windows PC | Mac  | iOS | Kindle Fire HDX | Android

Combining an excellent narrative with some pretty tough decisions that play on the harshest of human emotion, Telltale games have created something truly unique and enticing. 

Even if you're not into The Walking Dead franchise, this game is still definitely worth playing through at least once - it manages to draw you into the narrative with full force and truly gives you an idea of what it would be like to live in a Zombie apocalypse and the very particular decisions you as a person would have to make in order to survive, protect your friends, and avoid being eaten to death. REVIEW1

You take the role of Lee Everett who is actually on his way to jail after conviction through the Atlanta, Georgia authorities - its on this little road trip we see glimpses of something sinister going off, whether it be the subtle hints such as Helicopters flying past rapidly or the swarm of Police forces racing the other way. Eventually, the Sheriff crashes his car into a Walker causing the game to really begin - from then on, its up to you to make sense of the new world and simply survive.

There are a total of 5 episodes in season 1, which are styled much like the TV show itself as well as taking graphical influences from the original comic book series - each character, environment, and setting are true to the imagery seen in the comics which makes you truly feel you're in the game itself - we don't see this style in many games but when we do, it's usually very well done and Telltale Games did a fantastic job of achieving a unique atmosphere and overall look through this art style.

Throughout the game, you are proposed with numerous questions which will really make you think - what would be best for me? What would be best for the group as a whole? And so on, most decisions affect the final outcome in certain scenarios, which makes for massive replay value, especially if you're deeply into the narrative and want to view all possible situations. 

Finding examples without spoilers is definitely difficult, but there is one part in which you must choose which character can survive and which can't as you only have time to save one person, and with the added timer you are put under even more pressure, making for often rash decisions which you could even regret further down the line.

Whether you're playing on a PC or console, the control scheme is very user friendly - there is a cursor which has different actions assigned to a certain button, which can change depending where you hover the cursor, for example if you're examining a corpse, one button might give you the option to search further, whilst the other will simply take a better look and will describe the certain thing or object in detail. 

At its core, the game relies on your decisions and your reactions to particular events, however there's a sense of puzzle solving too as a lot of moments in the game does require some genuine brain work - for example you could be searching for a specific item that is inaccessible due to a horde of Walkers blocking the way, so it would become your goal to work around that. It's gameplay like this that goes back to games such as Broken Sword or Monkey Island, which are not bad influences at all.

The Walking Dead Season 1 will more than likely be most enjoyed by fans of the series, but anyone can get into it and have a blast playing through each episode - it's recommended to play the series more than once and choosing different decisions each time to really get your money's worth. An excellent game to play whilst you're waiting for that next episode of the actual TV show.

8/10

Tuesday, 14 January 2014

REVIEW: Dead Island Riptide

Just when you thought the horrors of Banoi had finished, a new island comes in to play - once again filled to the brim with flesh-eating Zombie hordes.


Developer: Techland | Publisher: Deep Silver| Genre: First-Person / Horror / RPG


PS3 | Xbox 360 | Windows PC


Despite its many flaws, Riptide does offer a lot of fun and a mildly interesting narrative, but ultimately too many fetch quests with very little imagination.

Taking place directly after the events of Dead Island, Riptide puts you in the shoes of the original heroes as well as a new character known as Sergeant John Morgan - a soldier part of the Australian Defence Force (ADF). The game recaps on the original narrative, giving you a sense of what you're in for if you happen to be new to the series.

Initially, the ADF rescue the group - however after awaking from heavy sedation, you'll find yourself aboard a ship full of Zombie threats, as well as a suspicion that these ADF guys aren't exactly who they say they are, giving you subtle hints into the upcoming narrative. After the ship crashes, the group find themselves on an island known as Palanai, which is practically the same as Banoi in the sense there's hundreds, if not thousands of Zombies ready to rip you apart at a moments notice.

You do have the choice to import your characters from the original game, bringing over the stats and equipment, or you can simply start again from scratch. Either option is fine, as the game will adapt the difficulty to suit the current level of your character. Like the original, each character has various advantages - for example the rap star Sam B specialises in blunt weaponry, whereas ex-police officer Purna has a knack for firearms, and even has a revolver with unlimited ammo.

Skills play an important role in how you decide to advance your character, and these are separated into three categories - fury, combat, and survival. Fury is a special skill triggered by certain amounts of rage, which when activated will make you extremely powerful, allowing for the killing of multiple Zombies around you with ease. The combat tree offers multiple upgrades which make your desired character more and more deadly against the enemy, whilst the survival route is designed to increase your health, stamina, and so forth.

Upgrading each of the categories evenly would be a sensible way to play the game, or you could of course constantly increase your combat, allowing yourself to become a powerhouse - its because of this you'll have a lot to think about when you gain skill points. This time around, you can level up certain combat types such as blunt weapons, blades, hand to hand, or firearms - the more you use of each, the quicker that combat type will level up.

When attacking enemies, especially with melee weapons, the hit detection feels very off and "floaty", meaning its difficult to really feel your attacks are doing anything - its more of the on-screen hit points displaying the amount of damage that does the job, but this reduces the full experience of taking on a Zombie horde, as you should feel the satisfaction of bashing a Zombie's head in or slicing through its limbs, and that's a real shame.

Speaking of Zombies, the game does feature a variety of different types, which are actually documented in the notebook you receive at the start of the game, displaying the weaknesses and so forth. There's the typical Walker or Infected, which are the most common Zombies to be found - they offer little challenge and can be disposed of quite easily, its not until later in the game where you'll encounter the Ram or the Wrestler, these can prove very challenging if you don't have the appropriate tactics in mind as well as the right equipment - this encourages different styles of gameplay, and a sense of variation in the enemies you come to face.

Something that played a big part in the original was the ability to upgrade and create your own weapon modications, the same goes for Riptide, and some of the creations can be brilliant, for example there's a wooden pole with a skull's head attached to the end, it comes complete with liquid fire that can be blown through its eye sockets. Another noticeable weapon is the chainsaw, which when used creates a river of blood and guts along with lots of severed limbs - going into a group of Zombies armed with this is extremely entertaining and...bloody.

Later in the game, you'll more than likely rely on firearms as bullets become commonplace - they are extremely powerful, especially when fully upgraded, and they can be fun to use, but there's nothing better than whacking a Zombie in its head with a meat cleaver or a baseball bat. Maybe I'm a little sadistic.

Whilst the game feels the same as the original in terms of gameplay and graphics, there is a new feature known as base/hub defence - this involves securing the perimeters of a holdout so that Zombies cannot enter the location, you can use electrified fences, machine gun turrets, mines, and other explosives to do this. It's a fantastic idea as it truly gives you the sense of surviving in a Zombie apocalypse, and its through these parts of the game where the rest of your group really come in handy as they'll provide their expertise to rid of any incoming Zombies.

In terms of its graphics, they're nothing to boast about in general, however there are some things that stand out as impressive - the Zombies themselves look incredibly detailed, combining that with this imagery of their spilling guts and insides creates a genuinely frightening portrayal of the reality of what's happened on this island. There are also these Zombie groans you can often hear in the distance, and when you're in a situation where you can't actually see anything, it can be very unnerving with the knowledge you could be ambushed at any time, and its through these audio and graphical aids that creates that sense of fear and abandonment.

The game still has a lot of problems - the amount of fetch quests can often lead to boring and stale gameplay, as well as less than imaginative narrative plots to go with them, there are glitches that happen all too often, an example would be Zombies just disappearing, or they'll sink into the ground as if the environment hasn't been rendered properly. You never really feel threatened in the sense of actually dying, the game will restart you in practically the same position, and the only penalty is losing some cash, and its because of this its difficult to feel a sense of danger, which in a game filled with Zombies, should be there in full effect. REVIEW1


6/10

Thursday, 14 November 2013

NEWS: Dead Rising 3 - Play As Mega Man

Ever wanted to kill hordes of zombies dressed as Mega Man? Now you can.


A newly released trailer for the upcoming Xbox One exclusive launch title Dead Rising 3 reveals players will be able to get their hands on one of the most popular Capcom characters in history; Mega Man himself. Sort of.

The costume can be found in-game and will sport the Mega Man X look, complete with the X-Buster weapon, which allows for single individual blasts of energy or one big charged up shot for increased damage.

This new video showcases main character Nick Ramos in the costume blasting away at masses of zombies, which proves to be something a lot of players are going to enjoy doing. Dead Rising 3 will launch alongside the Xbox One on November 2. Check out the trailer below, it's a blast...


Friday, 8 November 2013

PREVIEW: Dead Rising 3 - Story Trailer

New story trailer reveals what players can expect in the exclusive Xbox One title - lots of blood and hordes of zombies.



The trailer shows Dead Rising 3's main character Nick Ramos, a mechanic who is now wandering alone 3 days after the outbreak took place.

During a mad rush through hordes of flesh-thirsty Zombies, Ramos is bitten on the hand, and is simply told "Nick - honey, you're gonna turn in the next few hours", not very reassuring but at least it's the truth. 

Soon after, we see Ramos and fellow survivors slaughter zombies using any means necessary - massive explosions, custom made sharp objects, and so forth. This alone sets the tone for the entire game, players can expect to kill of large amounts of zombies just like previous installments.

With the pressure of turning into a zombie at any moment, another threat is added with the knowledge that the miltiary forces are planning to complete annihilate the fictional city of Los Perdidos, along with any living or dead inhabitants. 

The game will be exclusive to Xbox One, and will release November 22 along with the console's launch.

Saturday, 28 September 2013

NEWS: Dead Island Riptide - Free on Steam Temporarily


Steam users can download and play Dead Island Riptide completely free of charge for a limited time only - this special offer will end at 9PM Sunday 29 September.

If you decide to purchase the game whilst this free window is open, you will be able to purchase the game at a massive 66% discount, knocking the original price of £34.99 to £11.89.